Optimize empty sets
This reduces the number of Bindings allocations by about 10%.
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@ -29,13 +29,17 @@ Bindings * EvalState::allocBindings(Bindings::size_t capacity)
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}
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void EvalState::mkAttrs(Value & v, unsigned int expected)
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void EvalState::mkAttrs(Value & v, unsigned int capacity)
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{
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if (capacity == 0) {
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v = vEmptySet;
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return;
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}
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clearValue(v);
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v.type = tAttrs;
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v.attrs = allocBindings(expected);
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v.attrs = allocBindings(capacity);
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nrAttrsets++;
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nrAttrsInAttrsets += expected;
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nrAttrsInAttrsets += capacity;
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}
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@ -281,6 +281,10 @@ EvalState::EvalState(const Strings & _searchPath)
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for (auto & i : paths) addToSearchPath(i);
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addToSearchPath("nix=" + settings.nixDataDir + "/nix/corepkgs");
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clearValue(vEmptySet);
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vEmptySet.type = tAttrs;
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vEmptySet.attrs = allocBindings(0);
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createBaseEnv();
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}
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@ -80,6 +80,8 @@ public:
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path or to environment variables. */
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bool restricted;
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Value vEmptySet;
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private:
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SrcToStore srcToStore;
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@ -227,7 +229,7 @@ public:
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Bindings * allocBindings(Bindings::size_t capacity);
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void mkList(Value & v, unsigned int length);
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void mkAttrs(Value & v, unsigned int expected);
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void mkAttrs(Value & v, unsigned int capacity);
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void mkThunk_(Value & v, Expr * expr);
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void mkPos(Value & v, Pos * pos);
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