Support repairPath
on most stores.
More progress on issue #5729 The method trivially generalizes to be store-implementation-agnostic, in fact. However, we force it to continue to be unimplemented with `RemoteStore` and `LegacySSHStore` because the implementation we'd get via the generalization is probably not the one users expect. This keeps our hands untied to do it right going forward. For more about the tension between the scheduler logic being store-type-agnostic and remote stores doing their own scheduling, see issues #5025 and #5056.
This commit is contained in:
parent
f5ab38a688
commit
a6f85e052c
|
@ -119,7 +119,7 @@ void Store::ensurePath(const StorePath & path)
|
|||
}
|
||||
|
||||
|
||||
void LocalStore::repairPath(const StorePath & path)
|
||||
void Store::repairPath(const StorePath & path)
|
||||
{
|
||||
Worker worker(*this, *this);
|
||||
GoalPtr goal = worker.makePathSubstitutionGoal(path, Repair);
|
||||
|
|
|
@ -345,6 +345,17 @@ public:
|
|||
virtual ref<FSAccessor> getFSAccessor() override
|
||||
{ unsupported("getFSAccessor"); }
|
||||
|
||||
/**
|
||||
* The default instance would schedule the work on the client side, but
|
||||
* for consistency with `buildPaths` and `buildDerivation` it should happen
|
||||
* on the remote side.
|
||||
*
|
||||
* We make this fail for now so we can add implement this properly later
|
||||
* without it being a breaking change.
|
||||
*/
|
||||
void repairPath(const StorePath & path) override
|
||||
{ unsupported("repairPath"); }
|
||||
|
||||
void computeFSClosure(const StorePathSet & paths,
|
||||
StorePathSet & out, bool flipDirection = false,
|
||||
bool includeOutputs = false, bool includeDerivers = false) override
|
||||
|
|
|
@ -240,8 +240,6 @@ public:
|
|||
|
||||
void vacuumDB();
|
||||
|
||||
void repairPath(const StorePath & path) override;
|
||||
|
||||
void addSignatures(const StorePath & storePath, const StringSet & sigs) override;
|
||||
|
||||
/**
|
||||
|
|
|
@ -136,6 +136,17 @@ public:
|
|||
|
||||
bool verifyStore(bool checkContents, RepairFlag repair) override;
|
||||
|
||||
/**
|
||||
* The default instance would schedule the work on the client side, but
|
||||
* for consistency with `buildPaths` and `buildDerivation` it should happen
|
||||
* on the remote side.
|
||||
*
|
||||
* We make this fail for now so we can add implement this properly later
|
||||
* without it being a breaking change.
|
||||
*/
|
||||
void repairPath(const StorePath & path) override
|
||||
{ unsupported("repairPath"); }
|
||||
|
||||
void addSignatures(const StorePath & storePath, const StringSet & sigs) override;
|
||||
|
||||
void queryMissing(const std::vector<DerivedPath> & targets,
|
||||
|
|
|
@ -684,8 +684,7 @@ public:
|
|||
* Repair the contents of the given path by redownloading it using
|
||||
* a substituter (if available).
|
||||
*/
|
||||
virtual void repairPath(const StorePath & path)
|
||||
{ unsupported("repairPath"); }
|
||||
virtual void repairPath(const StorePath & path);
|
||||
|
||||
/**
|
||||
* Add signatures to the specified store path. The signatures are
|
||||
|
|
Loading…
Reference in a new issue