Merge pull request #5440 from edolstra/build-remote
Fix preferLocalBuild when max-jobs == 0
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commit
9559f74a99
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@ -131,11 +131,14 @@ static int main_build_remote(int argc, char * * argv)
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for (auto & m : machines) {
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debug("considering building on remote machine '%s'", m.storeUri);
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if (m.enabled && std::find(m.systemTypes.begin(),
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m.systemTypes.end(),
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neededSystem) != m.systemTypes.end() &&
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if (m.enabled
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&& (neededSystem == "builtin"
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|| std::find(m.systemTypes.begin(),
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m.systemTypes.end(),
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neededSystem) != m.systemTypes.end()) &&
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m.allSupported(requiredFeatures) &&
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m.mandatoryMet(requiredFeatures)) {
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m.mandatoryMet(requiredFeatures))
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{
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rightType = true;
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AutoCloseFD free;
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uint64_t load = 0;
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@ -616,7 +616,9 @@ void DerivationGoal::tryToBuild()
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/* Don't do a remote build if the derivation has the attribute
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`preferLocalBuild' set. Also, check and repair modes are only
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supported for local builds. */
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bool buildLocally = buildMode != bmNormal || parsedDrv->willBuildLocally(worker.store);
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bool buildLocally =
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(buildMode != bmNormal || parsedDrv->willBuildLocally(worker.store))
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&& settings.maxBuildJobs.get() != 0;
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if (!buildLocally) {
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switch (tryBuildHook()) {
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