Don't use NULL
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@ -310,9 +310,8 @@ inline Value * EvalState::lookupVar(Env * env, const VarRef & var, bool noEval)
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if (var.fromWith) {
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if (var.fromWith) {
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while (1) {
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while (1) {
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if (env->values[0] == NULL) {
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if (!env->values[0]) {
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if (noEval)
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if (noEval) return 0;
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return NULL;
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env->values[0] = allocValue();
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env->values[0] = allocValue();
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evalAttrs(*env->up, env->withAttrs, *env->values[0]);
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evalAttrs(*env->up, env->withAttrs, *env->values[0]);
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}
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}
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@ -830,7 +829,6 @@ void ExprWith::eval(EvalState & state, Env & env, Value & v)
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Env & env2(state.allocEnv(1));
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Env & env2(state.allocEnv(1));
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env2.up = &env;
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env2.up = &env;
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env2.prevWith = prevWith;
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env2.prevWith = prevWith;
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env2.withAttrs = attrs;
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env2.withAttrs = attrs;
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body->eval(state, env2, v);
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body->eval(state, env2, v);
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