forceFunction: allow functors as well
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@ -78,5 +78,15 @@ inline void EvalState::forceList(Value & v, const Pos & pos)
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throwTypeError("value is %1% while a list was expected, at %2%", v, pos);
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}
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inline bool EvalState::isFunctor(Value& fun)
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{
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if (fun.type == tAttrs) {
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auto found = fun.attrs->find(sFunctor);
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if (found != fun.attrs->end()) {
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return true;
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}
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}
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return false;
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}
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}
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@ -1294,7 +1294,7 @@ bool EvalState::forceBool(Value & v)
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void EvalState::forceFunction(Value & v, const Pos & pos)
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{
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forceValue(v);
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if (v.type != tLambda && v.type != tPrimOp && v.type != tPrimOpApp)
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if (v.type != tLambda && v.type != tPrimOp && v.type != tPrimOpApp && !isFunctor(v))
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throwTypeError("value is %1% while a function was expected, at %2%", v, pos);
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}
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@ -213,6 +213,8 @@ public:
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elements and attributes are compared recursively. */
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bool eqValues(Value & v1, Value & v2);
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bool isFunctor(Value & fun);
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void callFunction(Value & fun, Value & arg, Value & v, const Pos & pos);
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void callPrimOp(Value & fun, Value & arg, Value & v, const Pos & pos);
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