Switch comment format from '// ...' to '/* ... */' for consistency.
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@ -17,25 +17,26 @@ struct FlakeInput;
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typedef std::map<FlakeId, FlakeInput> FlakeInputs;
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typedef std::map<FlakeId, FlakeInput> FlakeInputs;
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// FlakeInput is the 'Flake'-level parsed form of the "input" entries in
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/* FlakeInput is the 'Flake'-level parsed form of the "input" entries
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// the flake file.
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* in the flake file.
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//
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*
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// A FlakeInput is normally constructed by the 'parseFlakeInput'
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* A FlakeInput is normally constructed by the 'parseFlakeInput'
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// function which parses the input specification in the '.flake' file
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* function which parses the input specification in the '.flake' file
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// to create a 'FlakeRef' (a fetcher, the fetcher-specific
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* to create a 'FlakeRef' (a fetcher, the fetcher-specific
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// representation of the input specification, and possibly the fetched
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* representation of the input specification, and possibly the fetched
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// local store path result) and then creating this FlakeInput to hold
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* local store path result) and then creating this FlakeInput to hold
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// that FlakeRef, along with anything that might override that
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* that FlakeRef, along with anything that might override that
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// FlakeRef (like command-line overrides or "follows" specifications).
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* FlakeRef (like command-line overrides or "follows" specifications).
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//
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*
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// A FlakeInput is also sometimes constructed directly from a FlakeRef
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* A FlakeInput is also sometimes constructed directly from a FlakeRef
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// instead of starting at the flake-file input specification
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* instead of starting at the flake-file input specification
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// (e.g. overrides, follows, and implicit inputs).
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* (e.g. overrides, follows, and implicit inputs).
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//
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*
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// A FlakeInput will usually have one of either "ref" or "follows"
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* A FlakeInput will usually have one of either "ref" or "follows"
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// set. If not otherwise specified, a "ref" will be generated to a
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* set. If not otherwise specified, a "ref" will be generated to a
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// 'type="indirect"' flake, which is treated as simply the name of a
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* 'type="indirect"' flake, which is treated as simply the name of a
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// flake to be resolved in the registry.
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* flake to be resolved in the registry.
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*/
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struct FlakeInput
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struct FlakeInput
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{
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{
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@ -12,32 +12,33 @@ class Store;
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typedef std::string FlakeId;
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typedef std::string FlakeId;
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// A flake reference specifies how to fetch a flake or raw source
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/* A flake reference specifies how to fetch a flake or raw source
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// (e.g. from a Git repository). It is created from a URL-like syntax
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* (e.g. from a Git repository). It is created from a URL-like syntax
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// (e.g. 'github:NixOS/patchelf'), an attrset representation (e.g. '{
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* (e.g. 'github:NixOS/patchelf'), an attrset representation (e.g. '{
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// type="github"; owner = "NixOS"; repo = "patchelf"; }'), or a local
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* type="github"; owner = "NixOS"; repo = "patchelf"; }'), or a local
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// path.
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* path.
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//
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*
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// Each flake will have a number of FlakeRef objects: one for each
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* Each flake will have a number of FlakeRef objects: one for each
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// input to the flake.
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* input to the flake.
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//
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*
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// The normal method of constructing a FlakeRef is by starting with an
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* The normal method of constructing a FlakeRef is by starting with an
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// input description (usually the attrs or a url from the flake file),
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* input description (usually the attrs or a url from the flake file),
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// locating a fetcher for that input, and then capturing the Input
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* locating a fetcher for that input, and then capturing the Input
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// object that fetcher generates (usually via
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* object that fetcher generates (usually via
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// FlakeRef::fromAttrs(attrs) or parseFlakeRef(url) calls).
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* FlakeRef::fromAttrs(attrs) or parseFlakeRef(url) calls).
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//
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*
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// The actual fetch not have been performed yet (i.e. a FlakeRef may
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* The actual fetch not have been performed yet (i.e. a FlakeRef may
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// be lazy), but the fetcher can be invoked at any time via the
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* be lazy), but the fetcher can be invoked at any time via the
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// FlakeRef to ensure the store is populated with this input.
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* FlakeRef to ensure the store is populated with this input.
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*/
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struct FlakeRef
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struct FlakeRef
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{
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{
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// fetcher-specific representation of the input, sufficient to
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/* fetcher-specific representation of the input, sufficient to
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// perform the fetch operation.
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perform the fetch operation. */
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fetchers::Input input;
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fetchers::Input input;
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// sub-path within the fetched input that represents this input
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/* sub-path within the fetched input that represents this input */
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Path subdir;
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Path subdir;
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bool operator==(const FlakeRef & other) const;
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bool operator==(const FlakeRef & other) const;
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@ -21,12 +21,13 @@ struct Tree
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struct InputScheme;
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struct InputScheme;
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// The Input object is generated by a specific fetcher, based on the
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/* The Input object is generated by a specific fetcher, based on the
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// user-supplied input attribute in the flake.nix file, and contains
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* user-supplied input attribute in the flake.nix file, and contains
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// the information that the specific fetcher needs to perform the
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* the information that the specific fetcher needs to perform the
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// actual fetch. The Input object is most commonly created via the
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* actual fetch. The Input object is most commonly created via the
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// "fromURL()" or "fromAttrs()" static functions which are provided the
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* "fromURL()" or "fromAttrs()" static functions which are provided
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// url or attrset specified in the flake file.
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* the url or attrset specified in the flake file.
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*/
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struct Input
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struct Input
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{
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{
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@ -90,13 +91,14 @@ public:
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};
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};
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// The InputScheme represents a type of fetcher. Each fetcher
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/* The InputScheme represents a type of fetcher. Each fetcher
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// registers with nix at startup time. When processing an input for a
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* registers with nix at startup time. When processing an input for a
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// flake, each scheme is given an opportunity to "recognize" that
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* flake, each scheme is given an opportunity to "recognize" that
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// input from the url or attributes in the flake file's specification
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* input from the url or attributes in the flake file's specification
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// and return an Input object to represent the input if it is
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* and return an Input object to represent the input if it is
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// recognized. The Input object contains the information the fetcher
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* recognized. The Input object contains the information the fetcher
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// needs to actually perform the "fetch()" when called.
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* needs to actually perform the "fetch()" when called.
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*/
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struct InputScheme
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struct InputScheme
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{
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{
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