libutil: Don't use std::filesystem
Just in case making libutil depend on std::filesystem is unacceptable, here is the non-filesystem approach.
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@ -10,7 +10,6 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <filesystem>
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#include <future>
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#include <iostream>
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#include <mutex>
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@ -1691,7 +1690,7 @@ void setStackSize(size_t stackSize)
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#if __linux__
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static AutoCloseFD fdSavedMountNamespace;
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std::optional<std::filesystem::path> savedCwd;
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std::optional<Path> savedCwd;
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#endif
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void saveMountNamespace()
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@ -1699,7 +1698,11 @@ void saveMountNamespace()
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#if __linux__
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static std::once_flag done;
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std::call_once(done, []() {
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savedCwd.emplace(std::filesystem::current_path());
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char* cwd = getcwd(NULL, 0);
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if (cwd == NULL) throw SysError("getting cwd");
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savedCwd.emplace(cwd);
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free(cwd);
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AutoCloseFD fd = open("/proc/self/ns/mnt", O_RDONLY);
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if (!fd)
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throw SysError("saving parent mount namespace");
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@ -1717,11 +1720,8 @@ void restoreMountNamespace()
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} catch (Error & e) {
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debug(e.msg());
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}
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try {
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if (savedCwd)
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std::filesystem::current_path(*savedCwd);
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} catch (std::filesystem::filesystem_error const &e) {
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debug(e.what());
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if (savedCwd && chdir(savedCwd->c_str()) == -1) {
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throw SysError("restoring cwd");
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}
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#endif
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}
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