* Fix blackholing. If evaluation fails due to an assertion failure,
then the blackhole has to be removed to ensure that repeated evaluation of the same value gives an assertion failure again rather than an "infinite recursion" error.
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@ -681,8 +681,14 @@ bool EvalState::evalBool(Env & env, Expr e)
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void EvalState::forceValue(Value & v)
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void EvalState::forceValue(Value & v)
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{
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{
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if (v.type == tThunk) {
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if (v.type == tThunk) {
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//v.type = tBlackhole;
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ValueType saved = v.type;
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eval(*v.thunk.env, v.thunk.expr, v);
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try {
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v.type = tBlackhole;
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eval(*v.thunk.env, v.thunk.expr, v);
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} catch (Error & e) {
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v.type = saved;
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throw;
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}
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}
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}
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else if (v.type == tCopy) {
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else if (v.type == tCopy) {
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forceValue(*v.val);
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forceValue(*v.val);
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