On SQLITE_BUSY, wait a random amount of time
If all contending processes wait a fixed amount of time (100 ms), there is a good probability that they'll just collide again.
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@ -10,6 +10,7 @@
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#include <cctype>
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#include <exception>
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#include <sys/time.h>
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#include <sys/stat.h>
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#include <unistd.h>
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@ -135,6 +136,11 @@ static void initAndRun(int argc, char * * argv)
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everybody. */
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umask(0022);
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/* Initialise the PRNG. */
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struct timeval tv;
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gettimeofday(&tv, 0);
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srandom(tv.tv_usec);
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/* Process the NIX_LOG_TYPE environment variable. */
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string lt = getEnv("NIX_LOG_TYPE");
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if (lt != "") setLogType(lt);
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@ -48,7 +48,7 @@ static void throwSQLiteError(sqlite3 * db, const format & f)
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#if HAVE_NANOSLEEP
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struct timespec t;
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t.tv_sec = 0;
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t.tv_nsec = 100 * 1000 * 1000; /* 0.1s */
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t.tv_nsec = (random() % 100) * 1000 * 1000; /* <= 0.1s */
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nanosleep(&t, 0);
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#else
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sleep(1);
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