use util.hh class instead of local
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69ea265fd2
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@ -846,15 +846,6 @@ static RegisterPrimOp primop_floor({
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.fun = prim_floor,
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.fun = prim_floor,
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});
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});
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class Counter
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{
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private:
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int &counter;
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public:
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Counter(int &counter) :counter(counter) { counter++; }
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~Counter() { counter--; }
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};
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/* Try evaluating the argument. Success => {success=true; value=something;},
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/* Try evaluating the argument. Success => {success=true; value=something;},
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* else => {success=false; value=false;} */
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* else => {success=false; value=false;} */
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static void prim_tryEval(EvalState & state, const PosIdx pos, Value * * args, Value & v)
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static void prim_tryEval(EvalState & state, const PosIdx pos, Value * * args, Value & v)
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@ -862,7 +853,7 @@ static void prim_tryEval(EvalState & state, const PosIdx pos, Value * * args, Va
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auto attrs = state.buildBindings(2);
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auto attrs = state.buildBindings(2);
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/* increment state.trylevel, and decrement it when this function returns. */
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/* increment state.trylevel, and decrement it when this function returns. */
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Counter trylevel(state.trylevel);
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MaintainCount trylevel(state.trylevel);
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void (* savedDebugRepl)(ref<EvalState> es, const ValMap & extraEnv) = nullptr;
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void (* savedDebugRepl)(ref<EvalState> es, const ValMap & extraEnv) = nullptr;
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if (state.debugRepl && state.ignoreTry)
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if (state.debugRepl && state.ignoreTry)
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