* In environments, store pointers to values rather than values. This
improves GC effectiveness a bit more (because a live value doesn't keep other values in the environment plus the parent environments alive), and removes the need for copy nodes.
This commit is contained in:
parent
cf7e645a48
commit
4dee289550
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@ -72,7 +72,6 @@ std::ostream & operator << (std::ostream & str, const Value & v)
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break;
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case tThunk:
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case tApp:
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case tCopy:
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str << "<CODE>";
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break;
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case tLambda:
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@ -104,7 +103,6 @@ string showType(const Value & v)
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case tThunk: return "a thunk";
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case tApp: return "a function application";
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case tLambda: return "a function";
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case tCopy: return "a copy";
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case tBlackhole: return "a black hole";
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case tPrimOp: return "a built-in function";
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case tPrimOpApp: return "a partially applied built-in function";
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@ -148,9 +146,9 @@ void EvalState::addConstant(const string & name, Value & v)
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Value * v2 = allocValue();
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*v2 = v;
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staticBaseEnv.vars[symbols.create(name)] = baseEnvDispl;
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baseEnv.values[baseEnvDispl++] = v;
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baseEnv.values[baseEnvDispl++] = v2;
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string name2 = string(name, 0, 2) == "__" ? string(name, 2) : name;
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(*baseEnv.values[0].attrs)[symbols.create(name2)].value = v2;
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(*baseEnv.values[0]->attrs)[symbols.create(name2)].value = v2;
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}
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@ -164,8 +162,8 @@ void EvalState::addPrimOp(const string & name,
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v->primOp.fun = primOp;
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v->primOp.name = GC_STRDUP(name2.c_str());
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staticBaseEnv.vars[symbols.create(name)] = baseEnvDispl;
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baseEnv.values[baseEnvDispl++] = *v;
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(*baseEnv.values[0].attrs)[symbols.create(name2)].value = v;
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baseEnv.values[baseEnvDispl++] = v;
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(*baseEnv.values[0]->attrs)[symbols.create(name2)].value = v;
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}
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@ -265,15 +263,15 @@ Value * EvalState::lookupVar(Env * env, const VarRef & var)
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if (var.fromWith) {
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while (1) {
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Bindings::iterator j = env->values[0].attrs->find(var.name);
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if (j != env->values[0].attrs->end())
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Bindings::iterator j = env->values[0]->attrs->find(var.name);
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if (j != env->values[0]->attrs->end())
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return j->second.value;
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if (env->prevWith == 0)
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throwEvalError("undefined variable `%1%'", var.name);
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for (unsigned int l = env->prevWith; l; --l, env = env->up) ;
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}
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} else
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return &env->values[var.displ];
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return env->values[var.displ];
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}
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@ -295,7 +293,7 @@ Env & EvalState::allocEnv(unsigned int size)
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{
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nrEnvs++;
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nrValuesInEnvs += size;
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Env * env = (Env *) GC_MALLOC(sizeof(Env) + size * sizeof(Value));
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Env * env = (Env *) GC_MALLOC(sizeof(Env) + size * sizeof(Value *));
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return *env;
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}
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@ -465,7 +463,7 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
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nix::Attr & a = (*v.attrs)[i->first];
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a.value = state.allocValue();
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mkThunk(*a.value, env2, i->second.first);
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mkCopy(env2.values[displ++], *a.value);
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env2.values[displ++] = a.value;
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a.pos = &i->second.second;
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}
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@ -475,7 +473,7 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
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nix::Attr & a = (*v.attrs)[i->first.name];
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Value * v2 = state.lookupVar(&env, i->first);
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a.value = v2;
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mkCopy(env2.values[displ++], *v2);
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env2.values[displ++] = v2;
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a.pos = &i->second;
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}
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@ -493,7 +491,7 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
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foreach (Bindings::iterator, i, *overrides->second.value->attrs) {
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nix::Attr & a = (*v.attrs)[i->first];
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if (a.value)
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mkCopy(env2.values[displs[i->first]], *i->second.value);
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env2.values[displs[i->first]] = i->second.value;
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a = i->second;
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}
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}
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@ -527,13 +525,15 @@ void ExprLet::eval(EvalState & state, Env & env, Value & v)
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/* The recursive attributes are evaluated in the new
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environment. */
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foreach (ExprAttrs::Attrs::iterator, i, attrs->attrs)
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mkThunk(env2.values[displ++], env2, i->second.first);
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foreach (ExprAttrs::Attrs::iterator, i, attrs->attrs) {
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env2.values[displ] = state.allocValue();
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mkThunk(*env2.values[displ++], env2, i->second.first);
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}
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/* The inherited attributes, on the other hand, are evaluated in
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the original environment. */
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foreach (list<ExprAttrs::Inherited>::iterator, i, attrs->inherited)
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mkCopy(env2.values[displ++], *state.lookupVar(&env, i->first));
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env2.values[displ++] = state.lookupVar(&env, i->first);
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state.eval(env2, body, v);
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}
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@ -654,13 +654,13 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
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unsigned int displ = 0;
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if (!fun.lambda.fun->matchAttrs)
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env2.values[displ++] = arg;
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env2.values[displ++] = &arg;
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else {
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forceAttrs(arg);
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if (!fun.lambda.fun->arg.empty())
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env2.values[displ++] = arg;
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env2.values[displ++] = &arg;
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/* For each formal argument, get the actual argument. If
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there is no matching actual argument but the formal
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@ -670,11 +670,12 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
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Bindings::iterator j = arg.attrs->find(i->name);
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if (j == arg.attrs->end()) {
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if (!i->def) throwTypeError("function at %1% called without required argument `%2%'",
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fun.lambda.fun->pos, i->name);
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mkThunk(env2.values[displ++], env2, i->def);
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fun.lambda.fun->pos, i->name);
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env2.values[displ] = allocValue();
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mkThunk(*env2.values[displ++], env2, i->def);
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} else {
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attrsUsed++;
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mkCopy(env2.values[displ++], *j->second.value);
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env2.values[displ++] = j->second.value;
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}
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}
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@ -725,7 +726,8 @@ void ExprWith::eval(EvalState & state, Env & env, Value & v)
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env2.up = &env;
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env2.prevWith = prevWith;
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state.evalAttrs(env, attrs, env2.values[0]);
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env2.values[0] = state.allocValue();
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state.evalAttrs(env, attrs, *env2.values[0]);
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state.eval(env2, body, v);
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}
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@ -864,10 +866,6 @@ void EvalState::forceValue(Value & v)
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throw;
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}
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}
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else if (v.type == tCopy) {
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forceValue(*v.val);
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v = *v.val;
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}
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else if (v.type == tApp)
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callFunction(*v.app.left, *v.app.right, v);
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else if (v.type == tBlackhole)
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@ -38,7 +38,6 @@ typedef enum {
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tThunk,
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tApp,
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tLambda,
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tCopy,
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tBlackhole,
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tPrimOp,
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tPrimOpApp,
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@ -116,7 +115,7 @@ struct Env
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{
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Env * up;
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unsigned int prevWith; // nr of levels up to next `with' environment
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Value values[0];
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Value * values[0];
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};
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@ -150,13 +149,6 @@ static inline void mkThunk(Value & v, Env & env, Expr * expr)
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}
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static inline void mkCopy(Value & v, Value & src)
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{
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v.type = tCopy;
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v.val = &src;
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}
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static inline void mkApp(Value & v, Value & left, Value & right)
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{
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v.type = tApp;
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