Remove redundant value checks
std::optional had redundant checks for whether it had a value. An object is emplaced either way so it can be dereferenced without repeating a value check
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@ -48,17 +48,17 @@ static std::tuple<fetchers::Tree, FlakeRef, FlakeRef> fetchOrSubstituteTree(
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resolvedRef = originalRef.resolve(state.store);
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auto fetchedResolved = lookupInFlakeCache(flakeCache, originalRef);
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if (!fetchedResolved) fetchedResolved.emplace(resolvedRef.fetchTree(state.store));
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flakeCache.push_back({resolvedRef, fetchedResolved.value()});
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fetched.emplace(fetchedResolved.value());
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flakeCache.push_back({resolvedRef, *fetchedResolved});
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fetched.emplace(*fetchedResolved);
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}
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else {
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throw Error("'%s' is an indirect flake reference, but registry lookups are not allowed", originalRef);
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}
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}
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flakeCache.push_back({originalRef, fetched.value()});
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flakeCache.push_back({originalRef, *fetched});
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}
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auto [tree, lockedRef] = fetched.value();
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auto [tree, lockedRef] = *fetched;
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debug("got tree '%s' from '%s'",
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state.store->printStorePath(tree.storePath), lockedRef);
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