Make Env self-describing
If the Env denotes a 'with', then values[0] may be an Expr* cast to a Value*. For code that generically traverses Values/Envs, it's useful to know this.
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@ -307,6 +307,8 @@ EvalState::EvalState(const Strings & _searchPath, ref<Store> store)
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assert(gcInitialised);
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assert(gcInitialised);
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static_assert(sizeof(Env) == 16);
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/* Initialise the Nix expression search path. */
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/* Initialise the Nix expression search path. */
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if (!settings.pureEval) {
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if (!settings.pureEval) {
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Strings paths = parseNixPath(getEnv("NIX_PATH", ""));
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Strings paths = parseNixPath(getEnv("NIX_PATH", ""));
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@ -568,12 +570,12 @@ inline Value * EvalState::lookupVar(Env * env, const ExprVar & var, bool noEval)
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if (!var.fromWith) return env->values[var.displ];
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if (!var.fromWith) return env->values[var.displ];
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while (1) {
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while (1) {
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if (!env->haveWithAttrs) {
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if (env->type == Env::HasWithExpr) {
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if (noEval) return 0;
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if (noEval) return 0;
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Value * v = allocValue();
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Value * v = allocValue();
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evalAttrs(*env->up, (Expr *) env->values[0], *v);
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evalAttrs(*env->up, (Expr *) env->values[0], *v);
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env->values[0] = v;
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env->values[0] = v;
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env->haveWithAttrs = true;
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env->type = Env::HasWithAttrs;
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}
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}
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Bindings::iterator j = env->values[0]->attrs->find(var.name);
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Bindings::iterator j = env->values[0]->attrs->find(var.name);
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if (j != env->values[0]->attrs->end()) {
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if (j != env->values[0]->attrs->end()) {
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@ -603,6 +605,7 @@ Env & EvalState::allocEnv(size_t size)
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nrValuesInEnvs += size;
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nrValuesInEnvs += size;
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Env * env = (Env *) allocBytes(sizeof(Env) + size * sizeof(Value *));
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Env * env = (Env *) allocBytes(sizeof(Env) + size * sizeof(Value *));
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env->size = (decltype(Env::size)) size;
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env->size = (decltype(Env::size)) size;
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env->type = Env::Plain;
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/* We assume that env->values has been cleared by the allocator; maybeThunk() and lookupVar fromWith expect this. */
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/* We assume that env->values has been cleared by the allocator; maybeThunk() and lookupVar fromWith expect this. */
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@ -1205,7 +1208,7 @@ void ExprWith::eval(EvalState & state, Env & env, Value & v)
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Env & env2(state.allocEnv(1));
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Env & env2(state.allocEnv(1));
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env2.up = &env;
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env2.up = &env;
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env2.prevWith = prevWith;
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env2.prevWith = prevWith;
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env2.haveWithAttrs = false;
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env2.type = Env::HasWithExpr;
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env2.values[0] = (Value *) attrs;
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env2.values[0] = (Value *) attrs;
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body->eval(state, env2, v);
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body->eval(state, env2, v);
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@ -1863,6 +1866,7 @@ size_t valueSize(Value & v)
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size_t sz = sizeof(Env) + sizeof(Value *) * env.size;
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size_t sz = sizeof(Env) + sizeof(Value *) * env.size;
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if (env.type != Env::HasWithExpr)
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for (size_t i = 0; i < env.size; ++i)
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for (size_t i = 0; i < env.size; ++i)
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if (env.values[i])
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if (env.values[i])
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sz += doValue(*env.values[i]);
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sz += doValue(*env.values[i]);
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@ -35,8 +35,8 @@ struct Env
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{
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{
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Env * up;
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Env * up;
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unsigned short size; // used by ‘valueSize’
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unsigned short size; // used by ‘valueSize’
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unsigned short prevWith:15; // nr of levels up to next `with' environment
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unsigned short prevWith:14; // nr of levels up to next `with' environment
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unsigned short haveWithAttrs:1;
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enum { Plain = 0, HasWithExpr, HasWithAttrs } type:2;
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Value * values[0];
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Value * values[0];
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};
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};
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