Delete non-directory valid paths right away
It's unlikely that rename() is faster than unlink() on a regular file or symlink, so don't bother.
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117670be57
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@ -434,7 +434,12 @@ bool LocalStore::tryToDelete(GCState & state, const Path & path)
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{
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checkInterrupt();
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if (!pathExists(path)) return true;
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struct stat st;
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if (lstat(path.c_str(), &st)) {
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if (errno == ENOENT) return true;
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throw SysError(format("getting status of %1%") % path);
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}
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if (state.deleted.find(path) != state.deleted.end()) return true;
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if (state.live.find(path) != state.live.end()) return false;
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@ -514,21 +519,27 @@ bool LocalStore::tryToDelete(GCState & state, const Path & path)
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/* The path is garbage, so delete it. */
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if (shouldDelete(state.options.action)) {
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/* If it's a valid path that's not a regular file or symlink,
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invalidate it, rename it, and schedule it for deletion.
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The renaming is to ensure that later (when we're not
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holding the global GC lock) we can delete the path without
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being afraid that the path has become alive again.
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Otherwise delete it right away. */
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if (isValidPath(path)) {
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/* If it's a valid path, invalidate it, rename it, and
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schedule it for deletion. The renaming is to ensure
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that later (when we're not holding the global GC lock)
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we can delete the path without being afraid that the
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path has become alive again. */
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if (S_ISDIR(st.st_mode)) {
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printMsg(lvlInfo, format("invalidating `%1%'") % path);
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// Estimate the amount freed using the narSize field.
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state.bytesInvalidated += queryPathInfo(path).narSize;
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invalidatePathChecked(path);
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Path tmp = (format("%1%-gc-%2%") % path % getpid()).str();
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makeMutable(path.c_str());
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Path tmp = (format("%1%-gc-%2%") % path % getpid()).str();
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if (rename(path.c_str(), tmp.c_str()))
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throw SysError(format("unable to rename `%1%' to `%2%'") % path % tmp);
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state.invalidated.insert(tmp);
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} else {
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invalidatePathChecked(path);
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deleteGarbage(state, path);
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}
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} else
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deleteGarbage(state, path);
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