* Remove allocValues().
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4dee289550
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@ -282,13 +282,6 @@ Value * EvalState::allocValue()
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}
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Value * EvalState::allocValues(unsigned int count)
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{
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nrValues += count;
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return (Value *) GC_MALLOC(count * sizeof(Value));
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}
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Env & EvalState::allocEnv(unsigned int size)
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{
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nrEnvs++;
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@ -542,11 +535,8 @@ void ExprLet::eval(EvalState & state, Env & env, Value & v)
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void ExprList::eval(EvalState & state, Env & env, Value & v)
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{
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state.mkList(v, elems.size());
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Value * vs = state.allocValues(v.list.length);
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for (unsigned int n = 0; n < v.list.length; ++n) {
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v.list.elems[n] = &vs[n];
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mkThunk(vs[n], env, elems[n]);
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}
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for (unsigned int n = 0; n < v.list.length; ++n)
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mkThunk(*(v.list.elems[n] = state.allocValue()), env, elems[n]);
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}
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@ -630,12 +620,10 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
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throw;
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}
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} else {
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Value * v2 = allocValues(2);
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v2[0] = fun;
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v2[1] = arg;
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v.type = tPrimOpApp;
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v.primOpApp.left = &v2[0];
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v.primOpApp.right = &v2[1];
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v.primOpApp.left = allocValue();
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*v.primOpApp.left = fun;
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v.primOpApp.right = &arg;
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v.primOpApp.argsLeft = argsLeft - 1;
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}
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return;
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@ -290,7 +290,6 @@ public:
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/* Allocation primitives. */
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Value * allocValue();
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Value * allocValues(unsigned int count);
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Env & allocEnv(unsigned int size);
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Value * allocAttr(Value & vAttrs, const Symbol & name);
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@ -167,13 +167,9 @@ static void prim_genericClosure(EvalState & state, Value * * args, Value & v)
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/* Create the result list. */
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state.mkList(v, res.size());
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Value * vs = state.allocValues(res.size());
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unsigned int n = 0;
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foreach (list<Value>::iterator, i, res) {
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v.list.elems[n] = &vs[n];
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vs[n++] = *i;
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}
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foreach (list<Value>::iterator, i, res)
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*(v.list.elems[n++] = state.allocValue()) = *i;
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}
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@ -691,17 +687,14 @@ static void prim_attrNames(EvalState & state, Value * * args, Value & v)
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state.forceAttrs(*args[0]);
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state.mkList(v, args[0]->attrs->size());
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Value * vs = state.allocValues(v.list.length);
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StringSet names;
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foreach (Bindings::iterator, i, *args[0]->attrs)
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names.insert(i->first);
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unsigned int n = 0;
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foreach (StringSet::iterator, i, names) {
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v.list.elems[n] = &vs[n];
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mkString(vs[n++], *i);
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}
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foreach (StringSet::iterator, i, names)
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mkString(*(v.list.elems[n++] = state.allocValue()), *i);
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}
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@ -870,12 +863,10 @@ static void prim_map(EvalState & state, Value * * args, Value & v)
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state.forceList(*args[1]);
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state.mkList(v, args[1]->list.length);
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Value * vs = state.allocValues(v.list.length);
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for (unsigned int n = 0; n < v.list.length; ++n) {
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v.list.elems[n] = &vs[n];
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mkApp(vs[n], *args[0], *args[1]->list.elems[n]);
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}
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for (unsigned int n = 0; n < v.list.length; ++n)
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mkApp(*(v.list.elems[n] = state.allocValue()),
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*args[0], *args[1]->list.elems[n]);
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}
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@ -59,7 +59,7 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
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the meta attributes. */
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Path drvPath = keepDerivations ? i->queryDrvPath(state) : "";
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Value & v(*state.allocValues(1));
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Value & v(*state.allocValue());
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manifest.list.elems[n++] = &v;
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state.mkAttrs(v);
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@ -83,7 +83,7 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
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state.mkList(v2, j->second.stringValues.size());
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unsigned int m = 0;
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foreach (Strings::const_iterator, k, j->second.stringValues) {
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v2.list.elems[m] = state.allocValues(1);
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v2.list.elems[m] = state.allocValue();
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mkString(*v2.list.elems[m++], *k);
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}
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break;
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