unix-domain-socket.cc: add comment explaining why bindConnectProcHelper
We reviewed this code a while ago, and we neglected to get a comment in
saying why it's Like This at the time. Let's fix that, since it is code
that looks very absurd at first glance.
Change-Id: Ib67b49605ef9ef1c84ecda1db16be74fc9105398
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@ -37,6 +37,17 @@ AutoCloseFD createUnixDomainSocket(const Path & path, mode_t mode)
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return fdSocket;
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}
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/**
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* Workaround for the max length of Unix socket names being between 102
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* (darwin) and 108 (Linux), which is extremely short. This limitation is
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* caused by historical restrictions on sizeof(struct sockaddr):
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* https://unix.stackexchange.com/a/367012.
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*
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* Our solution here is to start a process inheriting the socket, chdir into
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* the directory of the socket, then connect with just the filename. This is
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* rather silly but it works around working directory being process-wide state,
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* and is as clearly sound as possible.
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*/
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static void bindConnectProcHelper(
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std::string_view operationName, auto && operation,
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int fd, const std::string & path)
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