Merge VarRef into ExprVar
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176c666f36
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221a2daf34
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@ -310,7 +310,7 @@ void mkPath(Value & v, const char * s)
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}
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inline Value * EvalState::lookupVar(Env * env, const VarRef & var, bool noEval)
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inline Value * EvalState::lookupVar(Env * env, const ExprVar & var, bool noEval)
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{
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for (unsigned int l = var.level; l; --l, env = env->up) ;
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@ -417,7 +417,7 @@ unsigned long nrAvoided = 0;
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Value * ExprVar::maybeThunk(EvalState & state, Env & env)
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{
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Value * v = state.lookupVar(&env, info, true);
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Value * v = state.lookupVar(&env, *this, true);
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/* The value might not be initialised in the environment yet.
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In that case, ignore it. */
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if (v) { nrAvoided++; return v; }
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@ -607,7 +607,7 @@ void ExprList::eval(EvalState & state, Env & env, Value & v)
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void ExprVar::eval(EvalState & state, Env & env, Value & v)
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{
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Value * v2 = state.lookupVar(&env, info, false);
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Value * v2 = state.lookupVar(&env, *this, false);
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state.forceValue(*v2);
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v = *v2;
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}
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@ -209,7 +209,7 @@ public:
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private:
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inline Value * lookupVar(Env * env, const VarRef & var, bool noEval);
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inline Value * lookupVar(Env * env, const ExprVar & var, bool noEval);
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friend class ExprVar;
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friend class ExprAttrs;
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@ -38,7 +38,7 @@ void ExprPath::show(std::ostream & str)
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void ExprVar::show(std::ostream & str)
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{
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str << info.name;
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str << name;
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}
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void ExprSelect::show(std::ostream & str)
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@ -174,7 +174,7 @@ void ExprPath::bindVars(const StaticEnv & env)
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{
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}
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void VarRef::bind(const StaticEnv & env)
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void ExprVar::bindVars(const StaticEnv & env)
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{
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/* Check whether the variable appears in the environment. If so,
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set its level and displacement. */
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@ -204,11 +204,6 @@ void VarRef::bind(const StaticEnv & env)
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this->level = withLevel;
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}
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void ExprVar::bindVars(const StaticEnv & env)
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{
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info.bind(env);
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}
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void ExprSelect::bindVars(const StaticEnv & env)
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{
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e->bindVars(env);
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@ -107,7 +107,7 @@ struct ExprPath : Expr
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct VarRef
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struct ExprVar : Expr
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{
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Symbol name;
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@ -124,15 +124,7 @@ struct VarRef
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unsigned int level;
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unsigned int displ;
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VarRef() { };
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VarRef(const Symbol & name) : name(name) { };
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void bind(const StaticEnv & env);
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};
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struct ExprVar : Expr
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{
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VarRef info;
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ExprVar(const Symbol & name) : info(name) { };
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ExprVar(const Symbol & name) : name(name) { };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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