build-remote no longer requires local store be local
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57062179ce
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@ -71,11 +71,15 @@ static int main_build_remote(int argc, char * * argv)
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initPlugins();
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auto store = openStore().cast<LocalStore>();
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auto store = openStore();
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/* It would be more appropriate to use $XDG_RUNTIME_DIR, since
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that gets cleared on reboot, but it wouldn't work on macOS. */
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currentLoad = store->stateDir + "/current-load";
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currentLoad = "/current-load";
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if (auto localStore = store.dynamic_pointer_cast<LocalFSStore>())
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currentLoad = std::string { localStore->stateDir } + currentLoad;
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else
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currentLoad = settings.nixStateDir + currentLoad;
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std::shared_ptr<Store> sshStore;
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AutoCloseFD bestSlotLock;
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@ -288,8 +292,9 @@ connected:
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if (!missing.empty()) {
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Activity act(*logger, lvlTalkative, actUnknown, fmt("copying outputs from '%s'", storeUri));
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for (auto & i : missing)
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store->locksHeld.insert(store->printStorePath(i)); /* FIXME: ugly */
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if (auto localStore = store.dynamic_pointer_cast<LocalStore>())
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for (auto & i : missing)
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localStore->locksHeld.insert(store->printStorePath(i)); /* FIXME: ugly */
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copyPaths(ref<Store>(sshStore), store, missing, NoRepair, NoCheckSigs, NoSubstitute);
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}
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