build-remote no longer requires local store be local
This commit is contained in:
parent
57062179ce
commit
12f7a1f65b
|
@ -71,11 +71,15 @@ static int main_build_remote(int argc, char * * argv)
|
||||||
|
|
||||||
initPlugins();
|
initPlugins();
|
||||||
|
|
||||||
auto store = openStore().cast<LocalStore>();
|
auto store = openStore();
|
||||||
|
|
||||||
/* It would be more appropriate to use $XDG_RUNTIME_DIR, since
|
/* It would be more appropriate to use $XDG_RUNTIME_DIR, since
|
||||||
that gets cleared on reboot, but it wouldn't work on macOS. */
|
that gets cleared on reboot, but it wouldn't work on macOS. */
|
||||||
currentLoad = store->stateDir + "/current-load";
|
currentLoad = "/current-load";
|
||||||
|
if (auto localStore = store.dynamic_pointer_cast<LocalFSStore>())
|
||||||
|
currentLoad = std::string { localStore->stateDir } + currentLoad;
|
||||||
|
else
|
||||||
|
currentLoad = settings.nixStateDir + currentLoad;
|
||||||
|
|
||||||
std::shared_ptr<Store> sshStore;
|
std::shared_ptr<Store> sshStore;
|
||||||
AutoCloseFD bestSlotLock;
|
AutoCloseFD bestSlotLock;
|
||||||
|
@ -288,8 +292,9 @@ connected:
|
||||||
|
|
||||||
if (!missing.empty()) {
|
if (!missing.empty()) {
|
||||||
Activity act(*logger, lvlTalkative, actUnknown, fmt("copying outputs from '%s'", storeUri));
|
Activity act(*logger, lvlTalkative, actUnknown, fmt("copying outputs from '%s'", storeUri));
|
||||||
for (auto & i : missing)
|
if (auto localStore = store.dynamic_pointer_cast<LocalStore>())
|
||||||
store->locksHeld.insert(store->printStorePath(i)); /* FIXME: ugly */
|
for (auto & i : missing)
|
||||||
|
localStore->locksHeld.insert(store->printStorePath(i)); /* FIXME: ugly */
|
||||||
copyPaths(ref<Store>(sshStore), store, missing, NoRepair, NoCheckSigs, NoSubstitute);
|
copyPaths(ref<Store>(sshStore), store, missing, NoRepair, NoCheckSigs, NoSubstitute);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue