ValueMap, VectorVector: Use traceable_allocator
We want to *trace* the 'Value *' arrays, not garbage-collect them! Otherwise the vectors/maps can end up pointing to nowhere. Fixes #3377. Closes #3384.
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@ -253,8 +253,8 @@ void mkPath(Value & v, const char * s);
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#if HAVE_BOEHMGC
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typedef std::vector<Value *, gc_allocator<Value *> > ValueVector;
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typedef std::map<Symbol, Value *, std::less<Symbol>, gc_allocator<std::pair<const Symbol, Value *> > > ValueMap;
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typedef std::vector<Value *, traceable_allocator<Value *> > ValueVector;
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typedef std::map<Symbol, Value *, std::less<Symbol>, traceable_allocator<std::pair<const Symbol, Value *> > > ValueMap;
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#else
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typedef std::vector<Value *> ValueVector;
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typedef std::map<Symbol, Value *> ValueMap;
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