* Support i686-linux builds directly on x86_64-linux Nix
installations. This is implemented using the personality() syscall, which causes uname to return "i686" in child processes.
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@ -100,12 +100,17 @@ AC_CHECK_HEADERS([sys/mount.h], [], [],
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])
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# Check for <locale>
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# Check for <locale>.
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AC_LANG_PUSH(C++)
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AC_CHECK_HEADERS([locale], [], [], [])
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AC_LANG_POP(C++)
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# Check whether we have the personality() syscall, which allows us to
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# do i686-linux builds on x86_64-linux machines.
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AC_CHECK_HEADERS([sys/personality.h])
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AC_DEFUN([NEED_PROG],
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[
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AC_PATH_PROG($1, $2)
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@ -40,6 +40,12 @@
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#define CHROOT_ENABLED HAVE_CHROOT && HAVE_UNSHARE && HAVE_SYS_MOUNT_H && defined(MS_BIND) && defined(CLONE_NEWNS)
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#if HAVE_SYS_PERSONALITY_H
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#include <sys/personality.h>
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#define CAN_DO_LINUX32_BUILDS
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#endif
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namespace nix {
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using std::map;
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@ -1474,7 +1480,11 @@ void DerivationGoal::startBuilder()
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format("building path(s) %1%") % showPaths(outputPaths(drv.outputs)))
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/* Right platform? */
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if (drv.platform != thisSystem)
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if (drv.platform != thisSystem
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#ifdef CAN_DO_LINUX32_BUILDS
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&& !(drv.platform == "i686-linux" && thisSystem == "x86_64-linux")
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#endif
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)
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throw BuildError(
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format("a `%1%' is required to build `%3%', but I am a `%2%'")
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% drv.platform % thisSystem % drvPath);
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@ -1806,6 +1816,13 @@ void DerivationGoal::startBuilder()
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initChild();
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#ifdef CAN_DO_LINUX32_BUILDS
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if (drv.platform == "i686-linux" && thisSystem == "x86_64-linux") {
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if (personality(PER_LINUX32_3GB) == -1)
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throw SysError("cannot set i686-linux personality");
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}
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#endif
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/* Fill in the environment. */
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Strings envStrs;
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for (Environment::const_iterator i = env.begin();
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