build: recover store path when replacing fails
This shouldn't happen in normal circumstances, but just in case attempt to move the temporary path back if possible.
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@ -1513,8 +1513,10 @@ void replaceValidPath(const Path & storePath, const Path tmpPath)
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Path oldPath = (format("%1%.old-%2%-%3%") % storePath % getpid() % random()).str();
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if (pathExists(storePath))
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rename(storePath.c_str(), oldPath.c_str());
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if (rename(tmpPath.c_str(), storePath.c_str()) == -1)
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if (rename(tmpPath.c_str(), storePath.c_str()) == -1) {
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rename(oldPath.c_str(), storePath.c_str()); // attempt to recover
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throw SysError("moving '%s' to '%s'", tmpPath, storePath);
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}
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deletePath(oldPath);
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}
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