withBuffer: Make sure to hit the stack protector
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@ -671,15 +671,28 @@ template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
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std::string showBytes(uint64_t bytes);
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/**
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`withBuffer(size, fun)` applies `fun` to a temporary `char` array of size `size`.
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The array will be allocated either on the stack or on the heap depending on its size
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*/
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template<typename T = char, typename Fn>
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inline auto withBuffer(size_t size, Fn fun)
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inline auto withBuffer(size_t n, Fn fun)
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-> std::invoke_result_t<Fn, T *>
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{
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if (size < 0x10000) {
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T buf[size];
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// Large stack allocations can skip past the stack protection page.
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const size_t stack_protection_size = 4096;
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// We reduce the max stack allocated buffer by an extra amount to increase
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// the chance of hitting it, even when `fun`'s first access is some distance
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// into its *further* stack frame, particularly if the call was inlined and
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// therefore not writing a frame pointer.
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const size_t play = 64 * sizeof(char *); // 512B on 64b archs
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size_t size_bytes = n * sizeof(T);
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if (size_bytes < stack_protection_size - play) {
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T buf[n];
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return fun(buf);
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} else {
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auto buf = std::unique_ptr<T[]>(new T[size]);
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auto buf = std::unique_ptr<T[]>(new T[n]);
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return fun(buf.get());
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}
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}
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