ProgressBar: Fix updating
'updateCV.notify_one()' does nothing if the update thread is not waiting for updateCV (in particular this happens when it is sleeping on quitCV). So also set a variable to ensure that the update isn't lost.
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@ -62,6 +62,7 @@ private:
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uint64_t corruptedPaths = 0, untrustedPaths = 0;
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bool active = true;
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bool haveUpdate = true;
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};
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Sync<State> state_;
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@ -83,7 +84,8 @@ public:
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updateThread = std::thread([&]() {
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auto state(state_.lock());
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while (state->active) {
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state.wait(updateCV);
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if (!state->haveUpdate)
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state.wait(updateCV);
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draw(*state);
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state.wait_for(quitCV, std::chrono::milliseconds(50));
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}
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@ -178,7 +180,7 @@ public:
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|| (type == actCopyPath && hasAncestor(*state, actSubstitute, parent)))
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i->visible = false;
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update();
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update(*state);
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}
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/* Check whether an activity has an ancestore with the specified
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@ -213,7 +215,7 @@ public:
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state->its.erase(i);
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}
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update();
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update(*state);
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}
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void result(ActivityId act, ResultType type, const std::vector<Field> & fields) override
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@ -223,7 +225,7 @@ public:
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if (type == resFileLinked) {
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state->filesLinked++;
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state->bytesLinked += getI(fields, 0);
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update();
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update(*state);
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}
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else if (type == resBuildLogLine) {
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@ -239,26 +241,26 @@ public:
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info.lastLine = lastLine;
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state->activities.emplace_back(info);
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i->second = std::prev(state->activities.end());
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update();
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update(*state);
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}
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}
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}
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else if (type == resUntrustedPath) {
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state->untrustedPaths++;
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update();
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update(*state);
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}
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else if (type == resCorruptedPath) {
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state->corruptedPaths++;
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update();
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update(*state);
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}
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else if (type == resSetPhase) {
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auto i = state->its.find(act);
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assert(i != state->its.end());
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i->second->phase = getS(fields, 0);
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update();
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update(*state);
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}
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else if (type == resProgress) {
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@ -269,7 +271,7 @@ public:
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actInfo.expected = getI(fields, 1);
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actInfo.running = getI(fields, 2);
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actInfo.failed = getI(fields, 3);
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update();
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update(*state);
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}
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else if (type == resSetExpected) {
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@ -281,17 +283,19 @@ public:
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state->activitiesByType[type].expected -= j;
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j = getI(fields, 1);
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state->activitiesByType[type].expected += j;
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update();
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update(*state);
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}
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}
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void update()
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void update(State & state)
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{
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state.haveUpdate = true;
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updateCV.notify_one();
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}
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void draw(State & state)
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{
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state.haveUpdate = false;
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if (!state.active) return;
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std::string line;
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