queue-runner: remove id > X from new builds query
Running the query with/without it shows that it makes no difference to postgres, since there's an index on finished=0 already. This allows a few simplifications, but also paves the way towards running multiple parallel monitor threads in the future.
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cc6bafe538
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@ -70,13 +70,6 @@ State::PromMetrics::PromMetrics()
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.Register(*registry)
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.Add({})
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)
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, queue_max_id(
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prometheus::BuildGauge()
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.Name("hydraqueuerunner_queue_max_build_id_info")
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.Help("Maximum build record ID in the queue")
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.Register(*registry)
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.Add({})
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)
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, dispatcher_time_spent_running(
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prometheus::BuildCounter()
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.Name("hydraqueuerunner_dispatcher_time_spent_running")
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@ -37,15 +37,13 @@ void State::queueMonitorLoop(Connection & conn)
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auto destStore = getDestStore();
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unsigned int lastBuildId = 0;
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bool quit = false;
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while (!quit) {
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auto t_before_work = std::chrono::steady_clock::now();
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localStore->clearPathInfoCache();
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bool done = getQueuedBuilds(conn, destStore, lastBuildId);
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bool done = getQueuedBuilds(conn, destStore);
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if (buildOne && buildOneDone) quit = true;
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@ -63,12 +61,10 @@ void State::queueMonitorLoop(Connection & conn)
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conn.get_notifs();
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if (auto lowestId = buildsAdded.get()) {
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lastBuildId = std::min(lastBuildId, static_cast<unsigned>(std::stoul(*lowestId) - 1));
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printMsg(lvlTalkative, "got notification: new builds added to the queue");
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}
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if (buildsRestarted.get()) {
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printMsg(lvlTalkative, "got notification: builds restarted");
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lastBuildId = 0; // check all builds
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}
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if (buildsCancelled.get() || buildsDeleted.get() || buildsBumped.get()) {
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printMsg(lvlTalkative, "got notification: builds cancelled or bumped");
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@ -95,11 +91,11 @@ struct PreviousFailure : public std::exception {
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bool State::getQueuedBuilds(Connection & conn,
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ref<Store> destStore, unsigned int & lastBuildId)
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ref<Store> destStore)
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{
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prom.queue_checks_started.Increment();
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printInfo("checking the queue for builds > %d...", lastBuildId);
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printInfo("checking the queue for builds...");
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/* Grab the queued builds from the database, but don't process
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them yet (since we don't want a long-running transaction). */
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@ -107,8 +103,6 @@ bool State::getQueuedBuilds(Connection & conn,
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std::map<BuildID, Build::ptr> newBuildsByID;
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std::multimap<StorePath, BuildID> newBuildsByPath;
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unsigned int newLastBuildId = lastBuildId;
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{
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pqxx::work txn(conn);
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@ -117,17 +111,12 @@ bool State::getQueuedBuilds(Connection & conn,
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"jobsets.name as jobset, job, drvPath, maxsilent, timeout, timestamp, "
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"globalPriority, priority from Builds "
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"inner join jobsets on builds.jobset_id = jobsets.id "
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"where builds.id > $1 and finished = 0 order by globalPriority desc, builds.id",
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lastBuildId);
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"where finished = 0 order by globalPriority desc, builds.id");
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for (auto const & row : res) {
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auto builds_(builds.lock());
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BuildID id = row["id"].as<BuildID>();
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if (buildOne && id != buildOne) continue;
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if (id > newLastBuildId) {
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newLastBuildId = id;
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prom.queue_max_id.Set(id);
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}
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if (builds_->count(id)) continue;
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auto build = std::make_shared<Build>(
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@ -336,8 +325,6 @@ bool State::getQueuedBuilds(Connection & conn,
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}
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prom.queue_checks_finished.Increment();
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lastBuildId = newBuildsByID.empty() ? newLastBuildId : newBuildsByID.begin()->first - 1;
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return newBuildsByID.empty();
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}
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@ -490,7 +490,6 @@ private:
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prometheus::Counter& queue_steps_created;
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prometheus::Counter& queue_checks_early_exits;
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prometheus::Counter& queue_checks_finished;
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prometheus::Gauge& queue_max_id;
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prometheus::Counter& dispatcher_time_spent_running;
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prometheus::Counter& dispatcher_time_spent_waiting;
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@ -546,8 +545,7 @@ private:
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void queueMonitorLoop(Connection & conn);
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/* Check the queue for new builds. */
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bool getQueuedBuilds(Connection & conn,
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nix::ref<nix::Store> destStore, unsigned int & lastBuildId);
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bool getQueuedBuilds(Connection & conn, nix::ref<nix::Store> destStore);
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/* Handle cancellation, deletion and priority bumps. */
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void processQueueChange(Connection & conn);
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