forked from lix-project/lix
8f6b347abd
In particular, process() won't return as long as there are active items. This prevents work item lambdas from referring to stack frames that no longer exist.
139 lines
3.4 KiB
C++
139 lines
3.4 KiB
C++
#pragma once
|
|
|
|
#include "sync.hh"
|
|
#include "util.hh"
|
|
|
|
#include <queue>
|
|
#include <functional>
|
|
#include <thread>
|
|
#include <map>
|
|
|
|
namespace nix {
|
|
|
|
MakeError(ThreadPoolShutDown, Error)
|
|
|
|
/* A simple thread pool that executes a queue of work items
|
|
(lambdas). */
|
|
class ThreadPool
|
|
{
|
|
public:
|
|
|
|
ThreadPool(size_t maxThreads = 0);
|
|
|
|
~ThreadPool();
|
|
|
|
// FIXME: use std::packaged_task?
|
|
typedef std::function<void()> work_t;
|
|
|
|
/* Enqueue a function to be executed by the thread pool. */
|
|
void enqueue(const work_t & t);
|
|
|
|
/* Execute work items until the queue is empty. Note that work
|
|
items are allowed to add new items to the queue; this is
|
|
handled correctly. Queue processing stops prematurely if any
|
|
work item throws an exception. This exception is propagated to
|
|
the calling thread. If multiple work items throw an exception
|
|
concurrently, only one item is propagated; the others are
|
|
printed on stderr and otherwise ignored. */
|
|
void process();
|
|
|
|
private:
|
|
|
|
size_t maxThreads;
|
|
|
|
struct State
|
|
{
|
|
std::queue<work_t> left;
|
|
size_t active = 0;
|
|
std::exception_ptr exception;
|
|
std::vector<std::thread> workers;
|
|
bool quit = false;
|
|
};
|
|
|
|
Sync<State> state_;
|
|
|
|
std::condition_variable work, done;
|
|
|
|
void workerEntry();
|
|
};
|
|
|
|
/* Process in parallel a set of items of type T that have a partial
|
|
ordering between them. Thus, any item is only processed after all
|
|
its dependencies have been processed. */
|
|
template<typename T>
|
|
void processGraph(
|
|
ThreadPool & pool,
|
|
const std::set<T> & nodes,
|
|
std::function<std::set<T>(const T &)> getEdges,
|
|
std::function<void(const T &)> processNode)
|
|
{
|
|
struct Graph {
|
|
std::set<T> left;
|
|
std::map<T, std::set<T>> refs, rrefs;
|
|
};
|
|
|
|
Sync<Graph> graph_(Graph{nodes, {}, {}});
|
|
|
|
std::function<void(const T &)> worker;
|
|
|
|
worker = [&](const T & node) {
|
|
|
|
{
|
|
auto graph(graph_.lock());
|
|
auto i = graph->refs.find(node);
|
|
if (i == graph->refs.end())
|
|
goto getRefs;
|
|
goto doWork;
|
|
}
|
|
|
|
getRefs:
|
|
{
|
|
auto refs = getEdges(node);
|
|
refs.erase(node);
|
|
|
|
{
|
|
auto graph(graph_.lock());
|
|
for (auto & ref : refs)
|
|
if (graph->left.count(ref)) {
|
|
graph->refs[node].insert(ref);
|
|
graph->rrefs[ref].insert(node);
|
|
}
|
|
if (graph->refs[node].empty())
|
|
goto doWork;
|
|
}
|
|
}
|
|
|
|
return;
|
|
|
|
doWork:
|
|
processNode(node);
|
|
|
|
/* Enqueue work for all nodes that were waiting on this one
|
|
and have no unprocessed dependencies. */
|
|
{
|
|
auto graph(graph_.lock());
|
|
for (auto & rref : graph->rrefs[node]) {
|
|
auto & refs(graph->refs[rref]);
|
|
auto i = refs.find(node);
|
|
assert(i != refs.end());
|
|
refs.erase(i);
|
|
if (refs.empty())
|
|
pool.enqueue(std::bind(worker, rref));
|
|
}
|
|
graph->left.erase(node);
|
|
graph->refs.erase(node);
|
|
graph->rrefs.erase(node);
|
|
}
|
|
};
|
|
|
|
for (auto & node : nodes)
|
|
pool.enqueue(std::bind(worker, std::ref(node)));
|
|
|
|
pool.process();
|
|
|
|
if (!graph_.lock()->left.empty())
|
|
throw Error("graph processing incomplete (cyclic reference?)");
|
|
}
|
|
|
|
}
|