forked from lix-project/lix
SourceExprCommand: allocate the vSourceExpr via uncollectable memory
Previously the memory would occasionally be collected during eval since the GC doesn't consider the member variable as alive / doesn't scan the region of memory where the pointer lives. By using the traceable_allocator<T> allocator provided by Boehm GC we can ensure the memory isn't collected. It should be properly freed when SourceExprCommand goes out of scope.
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@ -41,7 +41,7 @@ private:
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std::shared_ptr<EvalState> evalState;
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Value * vSourceExpr = 0;
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std::shared_ptr<Value> vSourceExpr;
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};
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enum RealiseMode { Build, NoBuild, DryRun };
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@ -8,10 +8,13 @@
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#include "store-api.hh"
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#include "shared.hh"
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#include <gc/gc.h>
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#include <regex>
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namespace nix {
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SourceExprCommand::SourceExprCommand()
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{
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mkFlag()
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@ -24,11 +27,14 @@ SourceExprCommand::SourceExprCommand()
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Value * SourceExprCommand::getSourceExpr(EvalState & state)
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{
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if (vSourceExpr) return vSourceExpr;
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if (vSourceExpr) return vSourceExpr.get();
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auto sToplevel = state.symbols.create("_toplevel");
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vSourceExpr = state.allocValue();
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// Allocate the vSourceExpr Value as uncollectable. Boehm GC doesn't
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// consider the member variable "alive" during execution causing it to be
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// GC'ed in the middle of evaluation.
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vSourceExpr = std::allocate_shared<Value>(traceable_allocator<Value>());
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if (file != "")
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state.evalFile(lookupFileArg(state, file), *vSourceExpr);
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@ -69,7 +75,7 @@ Value * SourceExprCommand::getSourceExpr(EvalState & state)
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vSourceExpr->attrs->sort();
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}
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return vSourceExpr;
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return vSourceExpr.get();
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}
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ref<EvalState> SourceExprCommand::getEvalState()
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