Add traces to errors while updating flake lock file

Example:

$ nix build --show-trace
error: unable to download 'https://api.github.com/repos/NixOS/nixpkgs/commits/no-such-branch': HTTP error 422 ('')

       response body:

       {
         "message": "No commit found for SHA: no-such-branch",
         "documentation_url": "https://docs.github.com/rest/reference/repos#get-a-commit"
       }

       … while fetching the input 'github:NixOS/nixpkgs/no-such-branch'

       … while updating the flake input 'nixpkgs'

       … while updating the lock file of flake 'git+file:///home/eelco/Dev/nix'
This commit is contained in:
Eelco Dolstra 2021-01-27 14:02:54 +01:00
parent 8e758d402b
commit c03f41055d
2 changed files with 252 additions and 231 deletions

View file

@ -298,284 +298,298 @@ LockedFlake lockFlake(
auto flake = getFlake(state, topRef, lockFlags.useRegistries, flakeCache);
// FIXME: symlink attack
auto oldLockFile = LockFile::read(
flake.sourceInfo->actualPath + "/" + flake.lockedRef.subdir + "/flake.lock");
try {
debug("old lock file: %s", oldLockFile);
// FIXME: symlink attack
auto oldLockFile = LockFile::read(
flake.sourceInfo->actualPath + "/" + flake.lockedRef.subdir + "/flake.lock");
// FIXME: check whether all overrides are used.
std::map<InputPath, FlakeInput> overrides;
std::set<InputPath> overridesUsed, updatesUsed;
debug("old lock file: %s", oldLockFile);
for (auto & i : lockFlags.inputOverrides)
overrides.insert_or_assign(i.first, FlakeInput { .ref = i.second });
// FIXME: check whether all overrides are used.
std::map<InputPath, FlakeInput> overrides;
std::set<InputPath> overridesUsed, updatesUsed;
LockFile newLockFile;
for (auto & i : lockFlags.inputOverrides)
overrides.insert_or_assign(i.first, FlakeInput { .ref = i.second });
std::vector<FlakeRef> parents;
LockFile newLockFile;
std::function<void(
const FlakeInputs & flakeInputs,
std::shared_ptr<Node> node,
const InputPath & inputPathPrefix,
std::shared_ptr<const Node> oldNode)>
computeLocks;
std::vector<FlakeRef> parents;
computeLocks = [&](
const FlakeInputs & flakeInputs,
std::shared_ptr<Node> node,
const InputPath & inputPathPrefix,
std::shared_ptr<const Node> oldNode)
{
debug("computing lock file node '%s'", printInputPath(inputPathPrefix));
std::function<void(
const FlakeInputs & flakeInputs,
std::shared_ptr<Node> node,
const InputPath & inputPathPrefix,
std::shared_ptr<const Node> oldNode)>
computeLocks;
/* Get the overrides (i.e. attributes of the form
'inputs.nixops.inputs.nixpkgs.url = ...'). */
// FIXME: check this
for (auto & [id, input] : flake.inputs) {
for (auto & [idOverride, inputOverride] : input.overrides) {
computeLocks = [&](
const FlakeInputs & flakeInputs,
std::shared_ptr<Node> node,
const InputPath & inputPathPrefix,
std::shared_ptr<const Node> oldNode)
{
debug("computing lock file node '%s'", printInputPath(inputPathPrefix));
/* Get the overrides (i.e. attributes of the form
'inputs.nixops.inputs.nixpkgs.url = ...'). */
// FIXME: check this
for (auto & [id, input] : flake.inputs) {
for (auto & [idOverride, inputOverride] : input.overrides) {
auto inputPath(inputPathPrefix);
inputPath.push_back(id);
inputPath.push_back(idOverride);
overrides.insert_or_assign(inputPath, inputOverride);
}
}
/* Go over the flake inputs, resolve/fetch them if
necessary (i.e. if they're new or the flakeref changed
from what's in the lock file). */
for (auto & [id, input2] : flakeInputs) {
auto inputPath(inputPathPrefix);
inputPath.push_back(id);
inputPath.push_back(idOverride);
overrides.insert_or_assign(inputPath, inputOverride);
}
}
auto inputPathS = printInputPath(inputPath);
debug("computing input '%s'", inputPathS);
/* Go over the flake inputs, resolve/fetch them if
necessary (i.e. if they're new or the flakeref changed
from what's in the lock file). */
for (auto & [id, input2] : flakeInputs) {
auto inputPath(inputPathPrefix);
inputPath.push_back(id);
auto inputPathS = printInputPath(inputPath);
debug("computing input '%s'", inputPathS);
try {
/* Do we have an override for this input from one of the
ancestors? */
auto i = overrides.find(inputPath);
bool hasOverride = i != overrides.end();
if (hasOverride) overridesUsed.insert(inputPath);
auto & input = hasOverride ? i->second : input2;
/* Do we have an override for this input from one of the
ancestors? */
auto i = overrides.find(inputPath);
bool hasOverride = i != overrides.end();
if (hasOverride) overridesUsed.insert(inputPath);
auto & input = hasOverride ? i->second : input2;
/* Resolve 'follows' later (since it may refer to an input
path we haven't processed yet. */
if (input.follows) {
InputPath target;
if (hasOverride || input.absolute)
/* 'follows' from an override is relative to the
root of the graph. */
target = *input.follows;
else {
/* Otherwise, it's relative to the current flake. */
target = inputPathPrefix;
for (auto & i : *input.follows) target.push_back(i);
}
debug("input '%s' follows '%s'", inputPathS, printInputPath(target));
node->inputs.insert_or_assign(id, target);
continue;
}
/* Resolve 'follows' later (since it may refer to an input
path we haven't processed yet. */
if (input.follows) {
InputPath target;
if (hasOverride || input.absolute)
/* 'follows' from an override is relative to the
root of the graph. */
target = *input.follows;
else {
/* Otherwise, it's relative to the current flake. */
target = inputPathPrefix;
for (auto & i : *input.follows) target.push_back(i);
}
debug("input '%s' follows '%s'", inputPathS, printInputPath(target));
node->inputs.insert_or_assign(id, target);
continue;
}
assert(input.ref);
assert(input.ref);
/* Do we have an entry in the existing lock file? And we
don't have a --update-input flag for this input? */
std::shared_ptr<LockedNode> oldLock;
/* Do we have an entry in the existing lock file? And we
don't have a --update-input flag for this input? */
std::shared_ptr<LockedNode> oldLock;
updatesUsed.insert(inputPath);
updatesUsed.insert(inputPath);
if (oldNode && !lockFlags.inputUpdates.count(inputPath))
if (auto oldLock2 = get(oldNode->inputs, id))
if (auto oldLock3 = std::get_if<0>(&*oldLock2))
oldLock = *oldLock3;
if (oldNode && !lockFlags.inputUpdates.count(inputPath))
if (auto oldLock2 = get(oldNode->inputs, id))
if (auto oldLock3 = std::get_if<0>(&*oldLock2))
oldLock = *oldLock3;
if (oldLock
&& oldLock->originalRef == *input.ref
&& !hasOverride)
{
debug("keeping existing input '%s'", inputPathS);
if (oldLock
&& oldLock->originalRef == *input.ref
&& !hasOverride)
{
debug("keeping existing input '%s'", inputPathS);
/* Copy the input from the old lock since its flakeref
didn't change and there is no override from a
higher level flake. */
auto childNode = std::make_shared<LockedNode>(
oldLock->lockedRef, oldLock->originalRef, oldLock->isFlake);
/* Copy the input from the old lock since its flakeref
didn't change and there is no override from a
higher level flake. */
auto childNode = std::make_shared<LockedNode>(
oldLock->lockedRef, oldLock->originalRef, oldLock->isFlake);
node->inputs.insert_or_assign(id, childNode);
node->inputs.insert_or_assign(id, childNode);
/* If we have an --update-input flag for an input
of this input, then we must fetch the flake to
update it. */
auto lb = lockFlags.inputUpdates.lower_bound(inputPath);
/* If we have an --update-input flag for an input
of this input, then we must fetch the flake to
update it. */
auto lb = lockFlags.inputUpdates.lower_bound(inputPath);
auto hasChildUpdate =
lb != lockFlags.inputUpdates.end()
&& lb->size() > inputPath.size()
&& std::equal(inputPath.begin(), inputPath.end(), lb->begin());
auto hasChildUpdate =
lb != lockFlags.inputUpdates.end()
&& lb->size() > inputPath.size()
&& std::equal(inputPath.begin(), inputPath.end(), lb->begin());
if (hasChildUpdate) {
auto inputFlake = getFlake(
state, oldLock->lockedRef, false, flakeCache);
computeLocks(inputFlake.inputs, childNode, inputPath, oldLock);
} else {
/* No need to fetch this flake, we can be
lazy. However there may be new overrides on the
inputs of this flake, so we need to check
those. */
FlakeInputs fakeInputs;
if (hasChildUpdate) {
auto inputFlake = getFlake(
state, oldLock->lockedRef, false, flakeCache);
computeLocks(inputFlake.inputs, childNode, inputPath, oldLock);
} else {
/* No need to fetch this flake, we can be
lazy. However there may be new overrides on the
inputs of this flake, so we need to check
those. */
FlakeInputs fakeInputs;
for (auto & i : oldLock->inputs) {
if (auto lockedNode = std::get_if<0>(&i.second)) {
fakeInputs.emplace(i.first, FlakeInput {
.ref = (*lockedNode)->originalRef,
.isFlake = (*lockedNode)->isFlake,
});
} else if (auto follows = std::get_if<1>(&i.second)) {
fakeInputs.emplace(i.first, FlakeInput {
.follows = *follows,
.absolute = true
});
for (auto & i : oldLock->inputs) {
if (auto lockedNode = std::get_if<0>(&i.second)) {
fakeInputs.emplace(i.first, FlakeInput {
.ref = (*lockedNode)->originalRef,
.isFlake = (*lockedNode)->isFlake,
});
} else if (auto follows = std::get_if<1>(&i.second)) {
fakeInputs.emplace(i.first, FlakeInput {
.follows = *follows,
.absolute = true
});
}
}
computeLocks(fakeInputs, childNode, inputPath, oldLock);
}
} else {
/* We need to create a new lock file entry. So fetch
this input. */
debug("creating new input '%s'", inputPathS);
if (!lockFlags.allowMutable && !input.ref->input.isImmutable())
throw Error("cannot update flake input '%s' in pure mode", inputPathS);
if (input.isFlake) {
auto inputFlake = getFlake(state, *input.ref, lockFlags.useRegistries, flakeCache);
/* Note: in case of an --override-input, we use
the *original* ref (input2.ref) for the
"original" field, rather than the
override. This ensures that the override isn't
nuked the next time we update the lock
file. That is, overrides are sticky unless you
use --no-write-lock-file. */
auto childNode = std::make_shared<LockedNode>(
inputFlake.lockedRef, input2.ref ? *input2.ref : *input.ref);
node->inputs.insert_or_assign(id, childNode);
/* Guard against circular flake imports. */
for (auto & parent : parents)
if (parent == *input.ref)
throw Error("found circular import of flake '%s'", parent);
parents.push_back(*input.ref);
Finally cleanup([&]() { parents.pop_back(); });
/* Recursively process the inputs of this
flake. Also, unless we already have this flake
in the top-level lock file, use this flake's
own lock file. */
computeLocks(
inputFlake.inputs, childNode, inputPath,
oldLock
? std::dynamic_pointer_cast<const Node>(oldLock)
: LockFile::read(
inputFlake.sourceInfo->actualPath + "/" + inputFlake.lockedRef.subdir + "/flake.lock").root);
}
else {
auto [sourceInfo, resolvedRef, lockedRef] = fetchOrSubstituteTree(
state, *input.ref, lockFlags.useRegistries, flakeCache);
node->inputs.insert_or_assign(id,
std::make_shared<LockedNode>(lockedRef, *input.ref, false));
}
}
computeLocks(fakeInputs, childNode, inputPath, oldLock);
}
} else {
/* We need to create a new lock file entry. So fetch
this input. */
debug("creating new input '%s'", inputPathS);
if (!lockFlags.allowMutable && !input.ref->input.isImmutable())
throw Error("cannot update flake input '%s' in pure mode", inputPathS);
if (input.isFlake) {
auto inputFlake = getFlake(state, *input.ref, lockFlags.useRegistries, flakeCache);
/* Note: in case of an --override-input, we use
the *original* ref (input2.ref) for the
"original" field, rather than the
override. This ensures that the override isn't
nuked the next time we update the lock
file. That is, overrides are sticky unless you
use --no-write-lock-file. */
auto childNode = std::make_shared<LockedNode>(
inputFlake.lockedRef, input2.ref ? *input2.ref : *input.ref);
node->inputs.insert_or_assign(id, childNode);
/* Guard against circular flake imports. */
for (auto & parent : parents)
if (parent == *input.ref)
throw Error("found circular import of flake '%s'", parent);
parents.push_back(*input.ref);
Finally cleanup([&]() { parents.pop_back(); });
/* Recursively process the inputs of this
flake. Also, unless we already have this flake
in the top-level lock file, use this flake's
own lock file. */
computeLocks(
inputFlake.inputs, childNode, inputPath,
oldLock
? std::dynamic_pointer_cast<const Node>(oldLock)
: LockFile::read(
inputFlake.sourceInfo->actualPath + "/" + inputFlake.lockedRef.subdir + "/flake.lock").root);
}
else {
auto [sourceInfo, resolvedRef, lockedRef] = fetchOrSubstituteTree(
state, *input.ref, lockFlags.useRegistries, flakeCache);
node->inputs.insert_or_assign(id,
std::make_shared<LockedNode>(lockedRef, *input.ref, false));
} catch (Error & e) {
e.addTrace({}, "while updating the flake input '%s'", inputPathS);
throw;
}
}
}
};
};
computeLocks(
flake.inputs, newLockFile.root, {},
lockFlags.recreateLockFile ? nullptr : oldLockFile.root);
computeLocks(
flake.inputs, newLockFile.root, {},
lockFlags.recreateLockFile ? nullptr : oldLockFile.root);
for (auto & i : lockFlags.inputOverrides)
if (!overridesUsed.count(i.first))
warn("the flag '--override-input %s %s' does not match any input",
printInputPath(i.first), i.second);
for (auto & i : lockFlags.inputOverrides)
if (!overridesUsed.count(i.first))
warn("the flag '--override-input %s %s' does not match any input",
printInputPath(i.first), i.second);
for (auto & i : lockFlags.inputUpdates)
if (!updatesUsed.count(i))
warn("the flag '--update-input %s' does not match any input", printInputPath(i));
for (auto & i : lockFlags.inputUpdates)
if (!updatesUsed.count(i))
warn("the flag '--update-input %s' does not match any input", printInputPath(i));
/* Check 'follows' inputs. */
newLockFile.check();
/* Check 'follows' inputs. */
newLockFile.check();
debug("new lock file: %s", newLockFile);
debug("new lock file: %s", newLockFile);
/* Check whether we need to / can write the new lock file. */
if (!(newLockFile == oldLockFile)) {
/* Check whether we need to / can write the new lock file. */
if (!(newLockFile == oldLockFile)) {
auto diff = LockFile::diff(oldLockFile, newLockFile);
auto diff = LockFile::diff(oldLockFile, newLockFile);
if (lockFlags.writeLockFile) {
if (auto sourcePath = topRef.input.getSourcePath()) {
if (!newLockFile.isImmutable()) {
if (settings.warnDirty)
warn("will not write lock file of flake '%s' because it has a mutable input", topRef);
} else {
if (!lockFlags.updateLockFile)
throw Error("flake '%s' requires lock file changes but they're not allowed due to '--no-update-lock-file'", topRef);
if (lockFlags.writeLockFile) {
if (auto sourcePath = topRef.input.getSourcePath()) {
if (!newLockFile.isImmutable()) {
if (settings.warnDirty)
warn("will not write lock file of flake '%s' because it has a mutable input", topRef);
} else {
if (!lockFlags.updateLockFile)
throw Error("flake '%s' requires lock file changes but they're not allowed due to '--no-update-lock-file'", topRef);
auto relPath = (topRef.subdir == "" ? "" : topRef.subdir + "/") + "flake.lock";
auto relPath = (topRef.subdir == "" ? "" : topRef.subdir + "/") + "flake.lock";
auto path = *sourcePath + "/" + relPath;
auto path = *sourcePath + "/" + relPath;
bool lockFileExists = pathExists(path);
bool lockFileExists = pathExists(path);
if (lockFileExists) {
auto s = chomp(diff);
if (s.empty())
warn("updating lock file '%s'", path);
else
warn("updating lock file '%s':\n%s", path, s);
} else
warn("creating lock file '%s'", path);
if (lockFileExists) {
auto s = chomp(diff);
if (s.empty())
warn("updating lock file '%s'", path);
else
warn("updating lock file '%s':\n%s", path, s);
} else
warn("creating lock file '%s'", path);
newLockFile.write(path);
newLockFile.write(path);
topRef.input.markChangedFile(
(topRef.subdir == "" ? "" : topRef.subdir + "/") + "flake.lock",
lockFlags.commitLockFile
? std::optional<std::string>(fmt("%s: %s\n\nFlake input changes:\n\n%s",
relPath, lockFileExists ? "Update" : "Add", diff))
: std::nullopt);
topRef.input.markChangedFile(
(topRef.subdir == "" ? "" : topRef.subdir + "/") + "flake.lock",
lockFlags.commitLockFile
? std::optional<std::string>(fmt("%s: %s\n\nFlake input changes:\n\n%s",
relPath, lockFileExists ? "Update" : "Add", diff))
: std::nullopt);
/* Rewriting the lockfile changed the top-level
repo, so we should re-read it. FIXME: we could
also just clear the 'rev' field... */
auto prevLockedRef = flake.lockedRef;
FlakeCache dummyCache;
flake = getFlake(state, topRef, lockFlags.useRegistries, dummyCache);
/* Rewriting the lockfile changed the top-level
repo, so we should re-read it. FIXME: we could
also just clear the 'rev' field... */
auto prevLockedRef = flake.lockedRef;
FlakeCache dummyCache;
flake = getFlake(state, topRef, lockFlags.useRegistries, dummyCache);
if (lockFlags.commitLockFile &&
flake.lockedRef.input.getRev() &&
prevLockedRef.input.getRev() != flake.lockedRef.input.getRev())
warn("committed new revision '%s'", flake.lockedRef.input.getRev()->gitRev());
if (lockFlags.commitLockFile &&
flake.lockedRef.input.getRev() &&
prevLockedRef.input.getRev() != flake.lockedRef.input.getRev())
warn("committed new revision '%s'", flake.lockedRef.input.getRev()->gitRev());
/* Make sure that we picked up the change,
i.e. the tree should usually be dirty
now. Corner case: we could have reverted from a
dirty to a clean tree! */
if (flake.lockedRef.input == prevLockedRef.input
&& !flake.lockedRef.input.isImmutable())
throw Error("'%s' did not change after I updated its 'flake.lock' file; is 'flake.lock' under version control?", flake.originalRef);
}
/* Make sure that we picked up the change,
i.e. the tree should usually be dirty
now. Corner case: we could have reverted from a
dirty to a clean tree! */
if (flake.lockedRef.input == prevLockedRef.input
&& !flake.lockedRef.input.isImmutable())
throw Error("'%s' did not change after I updated its 'flake.lock' file; is 'flake.lock' under version control?", flake.originalRef);
}
} else
throw Error("cannot write modified lock file of flake '%s' (use '--no-write-lock-file' to ignore)", topRef);
} else
throw Error("cannot write modified lock file of flake '%s' (use '--no-write-lock-file' to ignore)", topRef);
} else
warn("not writing modified lock file of flake '%s':\n%s", topRef, chomp(diff));
}
warn("not writing modified lock file of flake '%s':\n%s", topRef, chomp(diff));
}
return LockedFlake { .flake = std::move(flake), .lockFile = std::move(newLockFile) };
return LockedFlake { .flake = std::move(flake), .lockFile = std::move(newLockFile) };
} catch (Error & e) {
e.addTrace({}, "while updating the lock file of flake '%s'", flake.lockedRef.to_string());
throw;
}
}
void callFlake(EvalState & state,

View file

@ -132,7 +132,14 @@ std::pair<Tree, Input> Input::fetch(ref<Store> store) const
}
}
auto [tree, input] = scheme->fetch(store, *this);
auto [tree, input] = [&]() -> std::pair<Tree, Input> {
try {
return scheme->fetch(store, *this);
} catch (Error & e) {
e.addTrace({}, "while fetching the input '%s'", to_string());
throw;
}
}();
if (tree.actualPath == "")
tree.actualPath = store->toRealPath(tree.storePath);