lix/src/libexpr/eval.hh
Shea Levy 20866a7031 Delay evaulation of with attrs until a variable lookup needs them
Evaluation of attribute sets is strict in the attribute names, which
means immediate evaluation of `with` attribute sets rules out some
potentially interesting use cases (e.g. where the attribute names of one
set depend in some way on another but we want to bring those names into
scope for some values in the second set).

The major example of this is overridable self-referential package sets
(e.g. all-packages.nix). With immediate `with` evaluation, the only
options for such sets are to either make them non-recursive and
explicitly use the name of the overridden set in non-overridden one
every time you want to reference another package, or make the set
recursive and use the `__overrides` hack. As shown in the test case that
comes with this commit, though, delayed `with` evaluation allows a nicer
third alternative.

Signed-off-by: Shea Levy <shea@shealevy.com>
2013-07-31 11:48:39 +02:00

280 lines
7.3 KiB
C++

#pragma once
#include "value.hh"
#include "nixexpr.hh"
#include "symbol-table.hh"
#include "hash.hh"
#include <map>
#if HAVE_BOEHMGC
#include <gc/gc_allocator.h>
#endif
namespace nix {
class EvalState;
struct Attr;
/* Attribute sets are represented as a vector of attributes, sorted by
symbol (i.e. pointer to the attribute name in the symbol table). */
#if HAVE_BOEHMGC
typedef std::vector<Attr, gc_allocator<Attr> > BindingsBase;
#else
typedef std::vector<Attr> BindingsBase;
#endif
class Bindings : public BindingsBase
{
public:
iterator find(const Symbol & name);
void sort();
};
typedef void (* PrimOpFun) (EvalState & state, Value * * args, Value & v);
struct PrimOp
{
PrimOpFun fun;
unsigned int arity;
Symbol name;
PrimOp(PrimOpFun fun, unsigned int arity, Symbol name)
: fun(fun), arity(arity), name(name) { }
};
struct Env
{
Env * up;
unsigned int prevWith; // nr of levels up to next `with' environment
Expr * withAttrs;
Value * values[0];
};
struct Attr
{
Symbol name;
Value * value;
Pos * pos;
Attr(Symbol name, Value * value, Pos * pos = &noPos)
: name(name), value(value), pos(pos) { };
Attr() : pos(&noPos) { };
bool operator < (const Attr & a) const
{
return name < a.name;
}
};
void mkString(Value & v, const string & s, const PathSet & context = PathSet());
void copyContext(const Value & v, PathSet & context);
/* Cache for calls to addToStore(); maps source paths to the store
paths. */
typedef std::map<Path, Path> SrcToStore;
struct EvalState;
std::ostream & operator << (std::ostream & str, const Value & v);
class EvalState
{
public:
SymbolTable symbols;
const Symbol sWith, sOutPath, sDrvPath, sType, sMeta, sName,
sSystem, sOverrides, sOutputs, sOutputName, sIgnoreNulls;
/* If set, force copying files to the Nix store even if they
already exist there. */
bool repair;
private:
SrcToStore srcToStore;
/* A cache from path names to parse trees. */
std::map<Path, Expr *> parseTrees;
/* A cache from path names to values. */
#if HAVE_BOEHMGC
typedef std::map<Path, Value, std::less<Path>, gc_allocator<std::pair<const Path, Value> > > FileEvalCache;
#else
typedef std::map<Path, Value> FileEvalCache;
#endif
FileEvalCache fileEvalCache;
typedef list<std::pair<string, Path> > SearchPath;
SearchPath searchPath;
SearchPath::iterator searchPathInsertionPoint;
public:
EvalState();
~EvalState();
void addToSearchPath(const string & s);
/* Parse a Nix expression from the specified file. If `path'
refers to a directory, then "/default.nix" is appended. */
Expr * parseExprFromFile(Path path);
/* Parse a Nix expression from the specified string. */
Expr * parseExprFromString(const string & s, const Path & basePath);
/* Evaluate an expression read from the given file to normal
form. */
void evalFile(const Path & path, Value & v);
/* Look up a file in the search path. */
Path findFile(const string & path);
/* Evaluate an expression to normal form, storing the result in
value `v'. */
void eval(Expr * e, Value & v);
/* Evaluation the expression, then verify that it has the expected
type. */
inline bool evalBool(Env & env, Expr * e);
inline void evalAttrs(Env & env, Expr * e, Value & v);
/* If `v' is a thunk, enter it and overwrite `v' with the result
of the evaluation of the thunk. If `v' is a delayed function
application, call the function and overwrite `v' with the
result. Otherwise, this is a no-op. */
inline void forceValue(Value & v);
/* Force a value, then recursively force list elements and
attributes. */
void strictForceValue(Value & v);
/* Force `v', and then verify that it has the expected type. */
int forceInt(Value & v);
bool forceBool(Value & v);
inline void forceAttrs(Value & v);
inline void forceList(Value & v);
void forceFunction(Value & v); // either lambda or primop
string forceString(Value & v);
string forceString(Value & v, PathSet & context);
string forceStringNoCtx(Value & v);
/* Return true iff the value `v' denotes a derivation (i.e. a
set with attribute `type = "derivation"'). */
bool isDerivation(Value & v);
/* String coercion. Converts strings, paths and derivations to a
string. If `coerceMore' is set, also converts nulls, integers,
booleans and lists to a string. If `copyToStore' is set,
referenced paths are copied to the Nix store as a side effect.q */
string coerceToString(Value & v, PathSet & context,
bool coerceMore = false, bool copyToStore = true);
/* Path coercion. Converts strings, paths and derivations to a
path. The result is guaranteed to be a canonicalised, absolute
path. Nothing is copied to the store. */
Path coerceToPath(Value & v, PathSet & context);
private:
/* The base environment, containing the builtin functions and
values. */
Env & baseEnv;
unsigned int baseEnvDispl;
public:
/* The same, but used during parsing to resolve variables. */
StaticEnv staticBaseEnv; // !!! should be private
private:
void createBaseEnv();
void addConstant(const string & name, Value & v);
void addPrimOp(const string & name,
unsigned int arity, PrimOpFun primOp);
inline Value * lookupVar(Env * env, const VarRef & var);
friend class ExprVar;
friend class ExprAttrs;
friend class ExprLet;
Expr * parse(const char * text,
const Path & path, const Path & basePath);
public:
/* Do a deep equality test between two values. That is, list
elements and attributes are compared recursively. */
bool eqValues(Value & v1, Value & v2);
void callFunction(Value & fun, Value & arg, Value & v);
/* Automatically call a function for which each argument has a
default value or has a binding in the `args' map. */
void autoCallFunction(Bindings & args, Value & fun, Value & res);
/* Allocation primitives. */
Value * allocValue();
Env & allocEnv(unsigned int size);
Value * allocAttr(Value & vAttrs, const Symbol & name);
void mkList(Value & v, unsigned int length);
void mkAttrs(Value & v, unsigned int expected);
void mkThunk_(Value & v, Expr * expr);
void concatLists(Value & v, unsigned int nrLists, Value * * lists);
/* Print statistics. */
void printStats();
private:
unsigned long nrEnvs;
unsigned long nrValuesInEnvs;
unsigned long nrValues;
unsigned long nrListElems;
unsigned long nrAttrsets;
unsigned long nrOpUpdates;
unsigned long nrOpUpdateValuesCopied;
unsigned long nrListConcats;
unsigned long nrPrimOpCalls;
unsigned long nrFunctionCalls;
bool countCalls;
typedef std::map<Symbol, unsigned int> PrimOpCalls;
PrimOpCalls primOpCalls;
typedef std::map<Pos, unsigned int> FunctionCalls;
FunctionCalls functionCalls;
typedef std::map<Pos, unsigned int> AttrSelects;
AttrSelects attrSelects;
friend class ExprOpUpdate;
friend class ExprOpConcatLists;
friend class ExprSelect;
friend void prim_getAttr(EvalState & state, Value * * args, Value & v);
};
/* Return a string representing the type of the value `v'. */
string showType(const Value & v);
}