lix/src/libutil/args.hh
Eelco Dolstra 453c3a603f nix flake update: Recreate the lock file
This is probably what most people expect it to do. Fixes #3781.

There is a new command 'nix flake lock' that has the old behaviour of
'nix flake update', i.e. it just adds missing lock file entries unless
overriden using --update-input.
2021-02-26 14:55:54 +01:00

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#pragma once
#include <iostream>
#include <map>
#include <memory>
#include <nlohmann/json_fwd.hpp>
#include "util.hh"
namespace nix {
enum HashType : char;
class Args
{
public:
/* Parse the command line, throwing a UsageError if something goes
wrong. */
void parseCmdline(const Strings & cmdline);
/* Return a short one-line description of the command. */
virtual std::string description() { return ""; }
/* Return documentation about this command, in Markdown format. */
virtual std::string doc() { return ""; }
protected:
static const size_t ArityAny = std::numeric_limits<size_t>::max();
struct Handler
{
std::function<void(std::vector<std::string>)> fun;
size_t arity;
Handler() {}
Handler(std::function<void(std::vector<std::string>)> && fun)
: fun(std::move(fun))
, arity(ArityAny)
{ }
Handler(std::function<void()> && handler)
: fun([handler{std::move(handler)}](std::vector<std::string>) { handler(); })
, arity(0)
{ }
Handler(std::function<void(std::string)> && handler)
: fun([handler{std::move(handler)}](std::vector<std::string> ss) {
handler(std::move(ss[0]));
})
, arity(1)
{ }
Handler(std::function<void(std::string, std::string)> && handler)
: fun([handler{std::move(handler)}](std::vector<std::string> ss) {
handler(std::move(ss[0]), std::move(ss[1]));
})
, arity(2)
{ }
Handler(std::vector<std::string> * dest)
: fun([=](std::vector<std::string> ss) { *dest = ss; })
, arity(ArityAny)
{ }
Handler(std::string * dest)
: fun([=](std::vector<std::string> ss) { *dest = ss[0]; })
, arity(1)
{ }
Handler(std::optional<std::string> * dest)
: fun([=](std::vector<std::string> ss) { *dest = ss[0]; })
, arity(1)
{ }
template<class T>
Handler(T * dest, const T & val)
: fun([=](std::vector<std::string> ss) { *dest = val; })
, arity(0)
{ }
template<class I>
Handler(I * dest)
: fun([=](std::vector<std::string> ss) {
*dest = string2IntWithUnitPrefix<I>(ss[0]);
})
, arity(1)
{ }
};
/* Options. */
struct Flag
{
typedef std::shared_ptr<Flag> ptr;
std::string longName;
std::set<std::string> aliases;
char shortName = 0;
std::string description;
std::string category;
Strings labels;
Handler handler;
std::function<void(size_t, std::string_view)> completer;
static Flag mkHashTypeFlag(std::string && longName, HashType * ht);
static Flag mkHashTypeOptFlag(std::string && longName, std::optional<HashType> * oht);
};
std::map<std::string, Flag::ptr> longFlags;
std::map<char, Flag::ptr> shortFlags;
virtual bool processFlag(Strings::iterator & pos, Strings::iterator end);
/* Positional arguments. */
struct ExpectedArg
{
std::string label;
bool optional = false;
Handler handler;
std::function<void(size_t, std::string_view)> completer;
};
std::list<ExpectedArg> expectedArgs;
virtual bool processArgs(const Strings & args, bool finish);
virtual Strings::iterator rewriteArgs(Strings & args, Strings::iterator pos)
{ return pos; }
std::set<std::string> hiddenCategories;
/* Called after all command line flags before the first non-flag
argument (if any) have been processed. */
virtual void initialFlagsProcessed() {}
public:
void addFlag(Flag && flag);
void removeFlag(const std::string & longName);
void expectArgs(ExpectedArg && arg)
{
expectedArgs.emplace_back(std::move(arg));
}
/* Expect a string argument. */
void expectArg(const std::string & label, string * dest, bool optional = false)
{
expectArgs({
.label = label,
.optional = optional,
.handler = {dest}
});
}
/* Expect 0 or more arguments. */
void expectArgs(const std::string & label, std::vector<std::string> * dest)
{
expectArgs({
.label = label,
.handler = {dest}
});
}
virtual nlohmann::json toJSON();
friend class MultiCommand;
};
/* A command is an argument parser that can be executed by calling its
run() method. */
struct Command : virtual Args
{
friend class MultiCommand;
virtual ~Command() { }
virtual void prepare() { };
virtual void run() = 0;
typedef int Category;
static constexpr Category catDefault = 0;
virtual Category category() { return catDefault; }
};
typedef std::map<std::string, std::function<ref<Command>()>> Commands;
/* An argument parser that supports multiple subcommands,
i.e. <command> <subcommand>. */
class MultiCommand : virtual Args
{
public:
Commands commands;
std::map<Command::Category, std::string> categories;
// Selected command, if any.
std::optional<std::pair<std::string, ref<Command>>> command;
MultiCommand(const Commands & commands);
bool processFlag(Strings::iterator & pos, Strings::iterator end) override;
bool processArgs(const Strings & args, bool finish) override;
nlohmann::json toJSON() override;
};
Strings argvToStrings(int argc, char * * argv);
struct Completion {
std::string completion;
std::string description;
bool operator<(const Completion & other) const;
};
class Completions : public std::set<Completion> {
public:
void add(std::string completion, std::string description = "");
};
extern std::shared_ptr<Completions> completions;
extern bool pathCompletions;
std::optional<std::string> needsCompletion(std::string_view s);
void completePath(size_t, std::string_view prefix);
void completeDir(size_t, std::string_view prefix);
}