Commit graph

11 commits

Author SHA1 Message Date
e7517419a6 libmain: better fix for #424, #425
not printing activities at all when no progress information is available
hides *all* progress information from e.g. flake show. this is not ideal
and needs to be fixed, but the fix *still* has problems with flake show:
in multiline mode we will overwrite all useful flake show output as soon
as the progress bar is redrawn. flake show output is also mangled in any
number of other situations (like -v being set), so we should probably be
not too worried about it and fix progress reporting properly another day

Change-Id: I6d39d670e261bbae00560b6a8e15dec8e16b35c4
2024-07-02 17:16:30 +02:00
0dd1d8ca1c
tree-wide: unify progress bar inactive and paused states
Previously, the progress bar had two subtly different states in which the bar
would not actually render, both with their own shortcomings: inactive (which
was irreversible) and paused (reversible, but swallowing logs). Furthermore,
there was no way of resetting the statistics, so a very bad solution was
implemented (243c0f18da) that would create a new
logger for each line of the repl, leaking the previous one and discarding the
value of printBuildLogs. Finally, if stderr was not attached to a TTY, the
update thread was started even though the logger was not active, violating the
invariant required by the destructor (which is not observed because the logger
is leaked).

In this commit, the two aforementioned states are unified into a single one,
which can be exited again, correctly upholds the invariant that the update
thread is only running while the progress bar is active, and does not swallow
logs. The latter change in behavior is not expected to be a problems in the
rare cases where the paused state was used before, since other loggers (like
the simple one) don't exhibit it anyway. The startProgressBar/stopProgressBar
API is removed due to being a footgun, and a new method for properly resetting
the progress is added.

Co-Authored-By: Qyriad <qyriad@qyriad.me>
Change-Id: I2b7c3eb17d439cd0c16f7b896cfb61239ac7ff3a
2024-07-01 18:19:34 +02:00
206a5dbb8f
libmain/progress-bar: move implementation out of the header
Change-Id: Ib4b42ebea290ee575294df6b2f17a38a5d850b80
2024-06-24 20:39:50 +02:00
da4e46dd1f libmain: add progress bar with multiple status lines
Add the log-formats `multiline` and `multiline-with-logs` which offer
multiple current active building status lines.

Change-Id: Idd8afe62f8591b5d8b70e258c5cefa09be4cab03
2024-06-22 14:20:27 +02:00
fd250c51ed add a basic libmain test for the progress bar rendering
Hooray for leaky abstraction allowing us to test this particular part of
the render pipeline.

Change-Id: Ie0f251ff874f63324e6a9c6388b84ec6507eeae2
2024-06-20 13:56:53 -06:00
8ba1939540 use a type alias for ProgressBar's chosen time point type
Change-Id: I621a455b1daba806fc498958aee7931fbfc55445
2024-06-20 15:24:27 +00:00
f9594b592b extract ProgressBar declaration into its header file
Change-Id: Ica9e2ec41d99eaa196a0d535501edf45c589b2b6
2024-06-20 15:24:27 +00:00
John Ericson
f4ab297b31 Ensure all headers have #pragma once and are in API docs
`///@file` makes them show up in the internal API dos. A tiny few were
missing `#pragma once`.
2023-03-31 23:19:44 -04:00
Eelco Dolstra
bb411e4ae1 Fix progress bar flicker with -L
This was caused by -L calling setLogFormat() again, which caused the
creation of a new progress bar without destroying the old one. So we
had two progress bars clobbering each other.

We should change 'logger' to be a smart pointer, but I'll do that in a
future PR.

Fixes #6931.
2022-08-24 22:36:40 +02:00
Eelco Dolstra
8bd892117a Style fixes 2020-06-11 15:39:08 +02:00
regnat
801112de1a Move progress-bar.cc to libmain
Needed so that we can include it as a logger in loggers.cc without
adding a dependency on nix

This also requires moving names.hh to libutil to prevent a circular
dependency between libmain and libexpr
2020-06-08 17:16:52 +02:00
Renamed from src/nix/progress-bar.hh (Browse further)