forked from lix-project/lix
49b0bb0206
- Make passing the position to `forceValue` mandatory, this way we remember people that the position is important for better error messages - Add pos to all `forceValue` calls
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
#pragma once
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#include "eval.hh"
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#define LocalNoInline(f) static f __attribute__((noinline)); f
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#define LocalNoInlineNoReturn(f) static f __attribute__((noinline, noreturn)); f
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namespace nix {
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LocalNoInlineNoReturn(void throwEvalError(const Pos & pos, const char * s))
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{
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throw EvalError({
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.msg = hintfmt(s),
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.errPos = pos
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});
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}
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LocalNoInlineNoReturn(void throwTypeError(const char * s, const Value & v))
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{
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throw TypeError(s, showType(v));
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}
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LocalNoInlineNoReturn(void throwTypeError(const Pos & pos, const char * s, const Value & v))
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{
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throw TypeError({
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.msg = hintfmt(s, showType(v)),
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.errPos = pos
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});
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}
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void EvalState::forceValue(Value & v, const Pos & pos)
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{
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if (v.isThunk()) {
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Env * env = v.thunk.env;
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Expr * expr = v.thunk.expr;
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try {
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v.mkBlackhole();
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//checkInterrupt();
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expr->eval(*this, *env, v);
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} catch (...) {
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v.mkThunk(env, expr);
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throw;
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}
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}
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else if (v.isApp())
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callFunction(*v.app.left, *v.app.right, v, noPos);
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else if (v.isBlackhole())
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throwEvalError(pos, "infinite recursion encountered");
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}
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inline void EvalState::forceAttrs(Value & v)
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{
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forceValue(v, v.determinePos(noPos));
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if (v.type() != nAttrs)
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throwTypeError("value is %1% while a set was expected", v);
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}
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inline void EvalState::forceAttrs(Value & v, const Pos & pos)
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{
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forceValue(v, pos);
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if (v.type() != nAttrs)
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throwTypeError(pos, "value is %1% while a set was expected", v);
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}
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inline void EvalState::forceList(Value & v)
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{
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forceValue(v, v.determinePos(noPos));
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if (!v.isList())
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throwTypeError("value is %1% while a list was expected", v);
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}
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inline void EvalState::forceList(Value & v, const Pos & pos)
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{
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forceValue(v, pos);
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if (!v.isList())
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throwTypeError(pos, "value is %1% while a list was expected", v);
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}
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/* Note: Various places expect the allocated memory to be zeroed. */
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inline void * allocBytes(size_t n)
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{
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void * p;
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#if HAVE_BOEHMGC
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p = GC_MALLOC(n);
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#else
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p = calloc(n, 1);
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#endif
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if (!p) throw std::bad_alloc();
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return p;
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}
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}
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