Move ChunkedVector to its own header

This commit is contained in:
Théophane Hufschmitt 2022-04-22 10:01:02 +02:00
parent 8adaa6acb5
commit 7ca6fbc8ca
4 changed files with 70 additions and 59 deletions

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@ -6,6 +6,7 @@
#include "value.hh" #include "value.hh"
#include "symbol-table.hh" #include "symbol-table.hh"
#include "error.hh" #include "error.hh"
#include "chunked-vector.hh"
namespace nix { namespace nix {

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@ -5,6 +5,7 @@
#include <unordered_map> #include <unordered_map>
#include "types.hh" #include "types.hh"
#include "chunked-vector.hh"
namespace nix { namespace nix {

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@ -0,0 +1,68 @@
#pragma once
#include <bits/stdint-uintn.h>
#include <cstdlib>
#include <vector>
#include <limits>
namespace nix {
/* Provides an indexable container like vector<> with memory overhead
guarantees like list<> by allocating storage in chunks of ChunkSize
elements instead of using a contiguous memory allocation like vector<>
does. Not using a single vector that is resized reduces memory overhead
on large data sets by on average (growth factor)/2, mostly
eliminates copies within the vector during resizing, and provides stable
references to its elements. */
template<typename T, size_t ChunkSize>
class ChunkedVector {
private:
uint32_t size_ = 0;
std::vector<std::vector<T>> chunks;
/* keep this out of the ::add hot path */
[[gnu::noinline]]
auto & addChunk()
{
if (size_ >= std::numeric_limits<uint32_t>::max() - ChunkSize)
abort();
chunks.emplace_back();
chunks.back().reserve(ChunkSize);
return chunks.back();
}
public:
ChunkedVector(uint32_t reserve)
{
chunks.reserve(reserve);
addChunk();
}
uint32_t size() const { return size_; }
std::pair<T &, uint32_t> add(T value)
{
const auto idx = size_++;
auto & chunk = [&] () -> auto & {
if (auto & back = chunks.back(); back.size() < ChunkSize)
return back;
return addChunk();
}();
auto & result = chunk.emplace_back(std::move(value));
return {result, idx};
}
const T & operator[](uint32_t idx) const
{
return chunks[idx / ChunkSize][idx % ChunkSize];
}
template<typename Fn>
void forEach(Fn fn) const
{
for (const auto & c : chunks)
for (const auto & e : c)
fn(e);
}
};
}

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@ -103,63 +103,4 @@ public:
Ptr operator->() const { return Ptr(**this); } Ptr operator->() const { return Ptr(**this); }
}; };
/* Provides an indexable container like vector<> with memory overhead
guarantees like list<> by allocating storage in chunks of ChunkSize
elements instead of using a contiguous memory allocation like vector<>
does. Not using a single vector that is resized reduces memory overhead
on large data sets by on average (growth factor)/2, mostly
eliminates copies within the vector during resizing, and provides stable
references to its elements. */
template<typename T, size_t ChunkSize>
class ChunkedVector {
private:
uint32_t size_ = 0;
std::vector<std::vector<T>> chunks;
/* keep this out of the ::add hot path */
[[gnu::noinline]]
auto & addChunk()
{
if (size_ >= std::numeric_limits<uint32_t>::max() - ChunkSize)
abort();
chunks.emplace_back();
chunks.back().reserve(ChunkSize);
return chunks.back();
}
public:
ChunkedVector(uint32_t reserve)
{
chunks.reserve(reserve);
addChunk();
}
uint32_t size() const { return size_; }
std::pair<T &, uint32_t> add(T value)
{
const auto idx = size_++;
auto & chunk = [&] () -> auto & {
if (auto & back = chunks.back(); back.size() < ChunkSize)
return back;
return addChunk();
}();
auto & result = chunk.emplace_back(std::move(value));
return {result, idx};
}
const T & operator[](uint32_t idx) const
{
return chunks[idx / ChunkSize][idx % ChunkSize];
}
template<typename Fn>
void forEach(Fn fn) const
{
for (const auto & c : chunks)
for (const auto & e : c)
fn(e);
}
};
} }