Merge pull request #1301 from delroth/queue-runner-perf
queue-runner: only re-sort runnables by prio once per dispatch cycle
This commit is contained in:
commit
874fcae1e8
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@ -85,12 +85,113 @@ system_time State::doDispatch()
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}
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}
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system_time now = std::chrono::system_clock::now();
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/* Start steps until we're out of steps or slots. */
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auto sleepUntil = system_time::max();
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bool keepGoing;
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/* Sort the runnable steps by priority. Priority is establised
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as follows (in order of precedence):
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- The global priority of the builds that depend on the
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step. This allows admins to bump a build to the front of
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the queue.
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- The lowest used scheduling share of the jobsets depending
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on the step.
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- The local priority of the build, as set via the build's
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meta.schedulingPriority field. Note that this is not
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quite correct: the local priority should only be used to
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establish priority between builds in the same jobset, but
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here it's used between steps in different jobsets if they
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happen to have the same lowest used scheduling share. But
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that's not very likely.
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- The lowest ID of the builds depending on the step;
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i.e. older builds take priority over new ones.
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FIXME: O(n lg n); obviously, it would be better to keep a
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runnable queue sorted by priority. */
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struct StepInfo
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{
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Step::ptr step;
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bool alreadyScheduled = false;
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/* The lowest share used of any jobset depending on this
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step. */
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double lowestShareUsed = 1e9;
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/* Info copied from step->state to ensure that the
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comparator is a partial ordering (see MachineInfo). */
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int highestGlobalPriority;
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int highestLocalPriority;
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BuildID lowestBuildID;
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StepInfo(Step::ptr step, Step::State & step_) : step(step)
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{
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for (auto & jobset : step_.jobsets)
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lowestShareUsed = std::min(lowestShareUsed, jobset->shareUsed());
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highestGlobalPriority = step_.highestGlobalPriority;
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highestLocalPriority = step_.highestLocalPriority;
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lowestBuildID = step_.lowestBuildID;
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}
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};
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std::vector<StepInfo> runnableSorted;
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struct RunnablePerType
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{
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unsigned int count{0};
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std::chrono::seconds waitTime{0};
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};
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std::unordered_map<std::string, RunnablePerType> runnablePerType;
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{
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auto runnable_(runnable.lock());
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runnableSorted.reserve(runnable_->size());
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for (auto i = runnable_->begin(); i != runnable_->end(); ) {
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auto step = i->lock();
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/* Remove dead steps. */
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if (!step) {
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i = runnable_->erase(i);
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continue;
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}
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++i;
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auto & r = runnablePerType[step->systemType];
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r.count++;
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/* Skip previously failed steps that aren't ready
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to be retried. */
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auto step_(step->state.lock());
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r.waitTime += std::chrono::duration_cast<std::chrono::seconds>(now - step_->runnableSince);
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if (step_->tries > 0 && step_->after > now) {
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if (step_->after < sleepUntil)
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sleepUntil = step_->after;
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continue;
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}
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runnableSorted.emplace_back(step, *step_);
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}
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}
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sort(runnableSorted.begin(), runnableSorted.end(),
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[](const StepInfo & a, const StepInfo & b)
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{
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return
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a.highestGlobalPriority != b.highestGlobalPriority ? a.highestGlobalPriority > b.highestGlobalPriority :
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a.lowestShareUsed != b.lowestShareUsed ? a.lowestShareUsed < b.lowestShareUsed :
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a.highestLocalPriority != b.highestLocalPriority ? a.highestLocalPriority > b.highestLocalPriority :
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a.lowestBuildID < b.lowestBuildID;
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});
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do {
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system_time now = std::chrono::system_clock::now();
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now = std::chrono::system_clock::now();
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/* Copy the currentJobs field of each machine. This is
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necessary to ensure that the sort comparator below is
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@ -138,104 +239,6 @@ system_time State::doDispatch()
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a.currentJobs > b.currentJobs;
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});
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/* Sort the runnable steps by priority. Priority is establised
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as follows (in order of precedence):
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- The global priority of the builds that depend on the
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step. This allows admins to bump a build to the front of
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the queue.
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- The lowest used scheduling share of the jobsets depending
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on the step.
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- The local priority of the build, as set via the build's
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meta.schedulingPriority field. Note that this is not
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quite correct: the local priority should only be used to
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establish priority between builds in the same jobset, but
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here it's used between steps in different jobsets if they
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happen to have the same lowest used scheduling share. But
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that's not very likely.
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- The lowest ID of the builds depending on the step;
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i.e. older builds take priority over new ones.
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FIXME: O(n lg n); obviously, it would be better to keep a
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runnable queue sorted by priority. */
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struct StepInfo
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{
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Step::ptr step;
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/* The lowest share used of any jobset depending on this
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step. */
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double lowestShareUsed = 1e9;
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/* Info copied from step->state to ensure that the
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comparator is a partial ordering (see MachineInfo). */
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int highestGlobalPriority;
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int highestLocalPriority;
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BuildID lowestBuildID;
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StepInfo(Step::ptr step, Step::State & step_) : step(step)
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{
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for (auto & jobset : step_.jobsets)
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lowestShareUsed = std::min(lowestShareUsed, jobset->shareUsed());
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highestGlobalPriority = step_.highestGlobalPriority;
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highestLocalPriority = step_.highestLocalPriority;
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lowestBuildID = step_.lowestBuildID;
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}
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};
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std::vector<StepInfo> runnableSorted;
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struct RunnablePerType
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{
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unsigned int count{0};
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std::chrono::seconds waitTime{0};
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};
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std::unordered_map<std::string, RunnablePerType> runnablePerType;
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{
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auto runnable_(runnable.lock());
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runnableSorted.reserve(runnable_->size());
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for (auto i = runnable_->begin(); i != runnable_->end(); ) {
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auto step = i->lock();
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/* Remove dead steps. */
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if (!step) {
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i = runnable_->erase(i);
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continue;
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}
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++i;
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auto & r = runnablePerType[step->systemType];
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r.count++;
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/* Skip previously failed steps that aren't ready
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to be retried. */
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auto step_(step->state.lock());
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r.waitTime += std::chrono::duration_cast<std::chrono::seconds>(now - step_->runnableSince);
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if (step_->tries > 0 && step_->after > now) {
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if (step_->after < sleepUntil)
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sleepUntil = step_->after;
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continue;
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}
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runnableSorted.emplace_back(step, *step_);
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}
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}
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sort(runnableSorted.begin(), runnableSorted.end(),
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[](const StepInfo & a, const StepInfo & b)
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{
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return
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a.highestGlobalPriority != b.highestGlobalPriority ? a.highestGlobalPriority > b.highestGlobalPriority :
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a.lowestShareUsed != b.lowestShareUsed ? a.lowestShareUsed < b.lowestShareUsed :
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a.highestLocalPriority != b.highestLocalPriority ? a.highestLocalPriority > b.highestLocalPriority :
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a.lowestBuildID < b.lowestBuildID;
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});
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/* Find a machine with a free slot and find a step to run
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on it. Once we find such a pair, we restart the outer
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loop because the machine sorting will have changed. */
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@ -245,6 +248,8 @@ system_time State::doDispatch()
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if (mi.machine->state->currentJobs >= mi.machine->maxJobs) continue;
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for (auto & stepInfo : runnableSorted) {
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if (stepInfo.alreadyScheduled) continue;
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auto & step(stepInfo.step);
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/* Can this machine do this step? */
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@ -271,6 +276,8 @@ system_time State::doDispatch()
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r.count--;
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}
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stepInfo.alreadyScheduled = true;
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/* Make a slot reservation and start a thread to
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do the build. */
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auto builderThread = std::thread(&State::builder, this,
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