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@ -31,6 +31,25 @@ void State::dispatcher()
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while (true) {
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printMsg(lvlDebug, "dispatcher woken up");
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auto sleepUntil = doDispatch();
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/* Sleep until we're woken up (either because a runnable build
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is added, or because a build finishes). */
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{
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std::unique_lock<std::mutex> lock(dispatcherMutex);
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printMsg(lvlDebug, format("dispatcher sleeping for %1%s") %
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std::chrono::duration_cast<std::chrono::seconds>(sleepUntil - std::chrono::system_clock::now()).count());
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dispatcherWakeup.wait_until(lock, sleepUntil);
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nrDispatcherWakeups++;
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}
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}
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printMsg(lvlError, "dispatcher exits");
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}
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system_time State::doDispatch()
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{
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auto sleepUntil = system_time::max();
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bool keepGoing;
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@ -142,18 +161,7 @@ void State::dispatcher()
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} while (keepGoing);
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/* Sleep until we're woken up (either because a runnable build
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is added, or because a build finishes). */
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{
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std::unique_lock<std::mutex> lock(dispatcherMutex);
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printMsg(lvlDebug, format("dispatcher sleeping for %1%s") %
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std::chrono::duration_cast<std::chrono::seconds>(sleepUntil - std::chrono::system_clock::now()).count());
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dispatcherWakeup.wait_until(lock, sleepUntil);
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nrDispatcherWakeups++;
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}
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}
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printMsg(lvlError, "dispatcher exits");
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return sleepUntil;
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}
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@ -289,6 +289,8 @@ private:
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/* The thread that selects and starts runnable builds. */
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void dispatcher();
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system_time doDispatch();
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void wakeDispatcher();
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void builder(Step::ptr step, Machine::ptr machine, std::shared_ptr<MaintainCount> reservation);
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