Start steps in order of ascending build ID

This commit is contained in:
Eelco Dolstra 2015-08-10 14:50:22 +02:00
parent 52ec971154
commit 27182c7c1d
4 changed files with 85 additions and 23 deletions

View file

@ -1,3 +1,4 @@
#include <iostream>
#include <algorithm> #include <algorithm>
#include <thread> #include <thread>
@ -53,8 +54,8 @@ void State::dispatcher()
system_time State::doDispatch() system_time State::doDispatch()
{ {
/* Start steps until we're out of steps or slots. */
auto sleepUntil = system_time::max(); auto sleepUntil = system_time::max();
bool keepGoing; bool keepGoing;
do { do {
@ -105,35 +106,23 @@ system_time State::doDispatch()
a.currentJobs > b.currentJobs; a.currentJobs > b.currentJobs;
}); });
/* Find a machine with a free slot and find a step to run /* Sort the runnable steps by priority. FIXME: O(n lg n);
on it. Once we find such a pair, we restart the outer obviously, it would be better to keep a runnable queue sorted
loop because the machine sorting will have changed. */ by priority. */
keepGoing = false; std::vector<Step::ptr> runnableSorted;
{
for (auto & mi : machinesSorted) {
// FIXME: can we lose a wakeup if a builder exits concurrently?
if (mi.machine->state->currentJobs >= mi.machine->maxJobs) continue;
auto runnable_(runnable.lock()); auto runnable_(runnable.lock());
//printMsg(lvlDebug, format("%1% runnable builds") % runnable_->size()); runnableSorted.reserve(runnable_->size());
/* FIXME: we're holding the runnable lock too long
here. This could be more efficient. */
for (auto i = runnable_->begin(); i != runnable_->end(); ) { for (auto i = runnable_->begin(); i != runnable_->end(); ) {
auto step = i->lock(); auto step = i->lock();
/* Delete dead steps. */ /* Remove dead steps. */
if (!step) { if (!step) {
i = runnable_->erase(i); i = runnable_->erase(i);
continue; continue;
} }
/* Can this machine do this step? */
if (!mi.machine->supportsStep(step)) {
++i; ++i;
continue;
}
/* Skip previously failed steps that aren't ready /* Skip previously failed steps that aren't ready
to be retried. */ to be retried. */
@ -142,15 +131,52 @@ system_time State::doDispatch()
if (step_->tries > 0 && step_->after > now) { if (step_->tries > 0 && step_->after > now) {
if (step_->after < sleepUntil) if (step_->after < sleepUntil)
sleepUntil = step_->after; sleepUntil = step_->after;
++i;
continue; continue;
} }
} }
runnableSorted.push_back(step);
}
}
sort(runnableSorted.begin(), runnableSorted.end(),
[](const Step::ptr & a, const Step::ptr & b)
{
auto a_(a->state.lock());
auto b_(b->state.lock()); // FIXME: deadlock?
return a_->lowestBuildID < b_->lowestBuildID;
});
/* Find a machine with a free slot and find a step to run
on it. Once we find such a pair, we restart the outer
loop because the machine sorting will have changed. */
keepGoing = false;
for (auto & mi : machinesSorted) {
if (mi.machine->state->currentJobs >= mi.machine->maxJobs) continue;
for (auto & step : runnableSorted) {
/* Can this machine do this step? */
if (!mi.machine->supportsStep(step)) continue;
/* Let's do this step. Remove it from the runnable
list. FIXME: O(n). */
{
auto runnable_(runnable.lock());
bool removed = false;
for (auto i = runnable_->begin(); i != runnable_->end(); )
if (i->lock() == step) {
i = runnable_->erase(i);
removed = true;
break;
} else ++i;
assert(removed);
}
/* Make a slot reservation and start a thread to /* Make a slot reservation and start a thread to
do the build. */ do the build. */
auto reservation = std::make_shared<MaintainCount>(mi.machine->state->currentJobs); auto reservation = std::make_shared<MaintainCount>(mi.machine->state->currentJobs);
i = runnable_->erase(i);
auto builderThread = std::thread(&State::builder, this, step, mi.machine, reservation); auto builderThread = std::thread(&State::builder, this, step, mi.machine, reservation);
builderThread.detach(); // FIXME? builderThread.detach(); // FIXME?

View file

@ -204,6 +204,28 @@ void getDependents(Step::ptr step, std::set<Build::ptr> & builds, std::set<Step:
} }
void visitDependencies(std::function<void(Step::ptr)> visitor, Step::ptr start)
{
std::set<Step::ptr> queued;
std::queue<Step::ptr> todo;
todo.push(start);
while (!todo.empty()) {
auto step = todo.front();
todo.pop();
visitor(step);
auto state(step->state.lock());
for (auto & dep : state->deps)
if (queued.find(dep) == queued.end()) {
queued.insert(dep);
todo.push(dep);
}
}
}
void State::markSucceededBuild(pqxx::work & txn, Build::ptr build, void State::markSucceededBuild(pqxx::work & txn, Build::ptr build,
const BuildOutput & res, bool isCachedBuild, time_t startTime, time_t stopTime) const BuildOutput & res, bool isCachedBuild, time_t startTime, time_t stopTime)
{ {

View file

@ -228,6 +228,14 @@ void State::getQueuedBuilds(Connection & conn, std::shared_ptr<StoreAPI> store,
throw; throw;
} }
/* Update the lowest build ID field of each dependency. This
is used by the dispatcher to start steps in order of build
ID. */
visitDependencies([&](const Step::ptr & step) {
auto step_(step->state.lock());
step_->lowestBuildID = std::min(step_->lowestBuildID, build->id);
}, build->toplevel);
/* Add the new runnable build steps to runnable and wake up /* Add the new runnable build steps to runnable and wake up
the builder threads. */ the builder threads. */
printMsg(lvlChatty, format("got %1% new runnable steps from %2% new builds") % newRunnable.size() % nrAdded); printMsg(lvlChatty, format("got %1% new runnable steps from %2% new builds") % newRunnable.size() % nrAdded);

View file

@ -112,6 +112,9 @@ struct Step
/* Point in time after which the step can be retried. */ /* Point in time after which the step can be retried. */
system_time after; system_time after;
/* The lowest build ID depending on this step. */
BuildID lowestBuildID{std::numeric_limits<BuildID>::max()};
}; };
std::atomic_bool finished{false}; // debugging std::atomic_bool finished{false}; // debugging
@ -127,6 +130,9 @@ struct Step
void getDependents(Step::ptr step, std::set<Build::ptr> & builds, std::set<Step::ptr> & steps); void getDependents(Step::ptr step, std::set<Build::ptr> & builds, std::set<Step::ptr> & steps);
/* Call visitor for a step and all its dependencies. */
void visitDependencies(std::function<void(Step::ptr)> visitor, Step::ptr step);
struct Machine struct Machine
{ {