Keep track of wait time per system type
I.e., how much time the currently runnable steps per system type have been waiting. This is useful for deciding whether to provision more machines.
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99bfc37764
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092d60735b
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@ -16,6 +16,7 @@ void State::makeRunnable(Step::ptr step)
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assert(step_->created);
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assert(!step->finished);
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assert(step_->deps.empty());
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step_->runnableSince = std::chrono::system_clock::now();
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}
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{
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@ -143,7 +144,12 @@ system_time State::doDispatch()
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FIXME: O(n lg n); obviously, it would be better to keep a
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runnable queue sorted by priority. */
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std::vector<Step::ptr> runnableSorted;
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std::unordered_map<std::string, unsigned int> runnablePerType;
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struct RunnablePerType
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{
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unsigned int count{0};
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std::chrono::seconds waitTime{0};
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};
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std::unordered_map<std::string, RunnablePerType> runnablePerType;
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{
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auto runnable_(runnable.lock());
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runnableSorted.reserve(runnable_->size());
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@ -158,12 +164,14 @@ system_time State::doDispatch()
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++i;
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runnablePerType[step->systemType]++;
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auto & r = runnablePerType[step->systemType];
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r.count++;
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/* Skip previously failed steps that aren't ready
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to be retried. */
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{
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auto step_(step->state.lock());
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r.waitTime += std::chrono::duration_cast<std::chrono::seconds>(now - step_->runnableSince);
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if (step_->tries > 0 && step_->after > now) {
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if (step_->after < sleepUntil)
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sleepUntil = step_->after;
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@ -219,8 +227,9 @@ system_time State::doDispatch()
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break;
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} else ++i;
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assert(removed);
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assert(runnablePerType[step->systemType]);
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runnablePerType[step->systemType]--;
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auto & r = runnablePerType[step->systemType];
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assert(r.count);
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r.count--;
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}
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/* Make a slot reservation and start a thread to
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@ -243,10 +252,15 @@ system_time State::doDispatch()
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for (auto & i : *machineTypes_)
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i.second.runnable = 0;
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for (auto & i : runnablePerType)
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(*machineTypes_)[i.first].runnable = i.second;
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for (auto & i : runnablePerType) {
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auto & j = (*machineTypes_)[i.first];
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j.runnable = i.second.count;
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j.waitTime = i.second.waitTime;
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}
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}
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lastDispatcherCheck = std::chrono::system_clock::to_time_t(now);
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} while (keepGoing);
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return sleepUntil;
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@ -309,6 +323,6 @@ State::MachineReservation::~MachineReservation()
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assert(machineType.running);
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machineType.running--;
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if (machineType.running == 0)
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machineType.lastActive = time(0);
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machineType.lastActive = std::chrono::system_clock::now();
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}
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}
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@ -484,8 +484,11 @@ void State::dumpStatus(Connection & conn, bool log)
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JSONObject nested2(out);
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nested2.attr("runnable", i.second.runnable);
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nested2.attr("running", i.second.running);
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if (i.second.runnable > 0)
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nested2.attr("waitTime", i.second.waitTime.count() +
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i.second.runnable * (time(0) - lastDispatcherCheck));
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if (i.second.running == 0)
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nested2.attr("lastActive", i.second.lastActive);
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nested2.attr("lastActive", std::chrono::system_clock::to_time_t(i.second.lastActive));
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}
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}
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}
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@ -175,6 +175,9 @@ struct Step
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/* The lowest ID of any build depending on this step. */
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BuildID lowestBuildID{std::numeric_limits<BuildID>::max()};
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/* The time at which this step became runnable. */
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system_time runnableSince;
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};
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std::atomic_bool finished{false}; // debugging
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@ -324,7 +327,8 @@ private:
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struct MachineType
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{
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unsigned int runnable{0}, running{0};
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time_t lastActive{0};
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system_time lastActive;
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std::chrono::seconds waitTime; // time runnable steps have been waiting
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};
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Sync<std::map<std::string, MachineType>> machineTypes;
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@ -339,6 +343,8 @@ private:
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~MachineReservation();
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};
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std::atomic<time_t> lastDispatcherCheck{0};
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public:
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State();
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