This was caused by -L calling setLogFormat() again, which caused the
creation of a new progress bar without destroying the old one. So we
had two progress bars clobbering each other.
We should change 'logger' to be a smart pointer, but I'll do that in a
future PR.
Fixes#6931.
98e361ad4c introduced a regression where
previously stored attributes were replaced by placeholders. As a
result, a command like 'nix build nixpkgs#hello' had to be executed at
least twice to get caching.
This code does not seem necessary for suggestions to work.
This issue made it impossible for clients using a serve protocol of
version <= 2.3 to use the `cmdBuildDerivation` command of servers using
a protocol of version >= 2.6. The faulty version check makes the server
send back build outputs that the client is not expecting.
This hang for some reason didn't trigger in the Nix build, but did
running 'make installcheck' interactively. What happened:
* Store::addMultipleToStore() calls a SinkToSource object to copy a
path, which in turn calls LegacySSHStore::narFromPath(), which
acquires a connection.
* The SinkToSource object is not destroyed after the last bytes has
been read, so the coroutine's stack is still alive and its
destructors are not run. So the connection is not released.
* Then when the next path is copied, because max-connections = 1,
LegacySSHStore::narFromPath() hangs forever waiting for a connection
to be released.
The fix is to make sure that the source object is destroyed when we're
done with it.
Makes `printValueAsJSON` not copy paths to the store for `nix eval
--json`, `nix-instantiate --eval --json` and `nix-env --json`.
Fixes https://github.com/NixOS/nix/issues/5612
RewritingSink can handle being fed input where a reference crosses a
chunk boundary. we don't need to load the whole source into memory, and
in fact *not* loading the whole source lets nix build FODs that do not
fit into memory (eg fetchurl'ing data files larger than system memory).
Some activities are numerous but usually very short (e.g. copying a
source file to the store) which would cause a lot of flickering. So
only show activities that have been running for at least 10 ms.
Rather than directly copying the source to its dest, copy it first to a
temporary location, and eventually move that temporary.
That way, the move is at least atomic from the point-of-view of the destination
The recursive copy from the stl doesn’t exactly do what we need because
1. It doesn’t delete things as we go
2. It doesn’t keep the mtime, which change the nars
So re-implement it ourselves. A bit dull, but that way we have what we want