Pool<T>: Allow a maximum pool size

This commit is contained in:
Eelco Dolstra 2016-02-23 16:40:16 +01:00
parent e292144d46
commit d5626bf4c1
4 changed files with 74 additions and 33 deletions

View file

@ -126,6 +126,7 @@ void initNix()
std::cerr.rdbuf()->pubsetbuf(buf, sizeof(buf));
#endif
// FIXME: do we need this? It's not thread-safe.
std::ios::sync_with_stdio(false);
if (getEnv("IN_SYSTEMD") == "1")

View file

@ -14,8 +14,8 @@
#include <sys/un.h>
#include <errno.h>
#include <fcntl.h>
#include <unistd.h>
#include <cstring>
namespace nix {
@ -39,8 +39,8 @@ template<class T> T readStorePaths(Source & from)
template PathSet readStorePaths(Source & from);
RemoteStore::RemoteStore()
: connections(make_ref<Pool<Connection>>([this]() { return openConnection(); }))
RemoteStore::RemoteStore(size_t maxConnections)
: connections(make_ref<Pool<Connection>>(maxConnections, [this]() { return openConnection(); }))
{
}
@ -116,18 +116,6 @@ ref<RemoteStore::Connection> RemoteStore::openConnection(bool reserveSpace)
}
RemoteStore::~RemoteStore()
{
try {
//to.flush();
//fdSocket.close();
// FIXME: close pool
} catch (...) {
ignoreException();
}
}
void RemoteStore::setOptions(ref<Connection> conn)
{
conn->to << wopSetOptions
@ -568,6 +556,18 @@ bool RemoteStore::verifyStore(bool checkContents, bool repair)
return readInt(conn->from) != 0;
}
RemoteStore::Connection::~Connection()
{
try {
to.flush();
fd.close();
} catch (...) {
ignoreException();
}
}
void RemoteStore::Connection::processStderr(Sink * sink, Source * source)
{
to.flush();

View file

@ -1,5 +1,6 @@
#pragma once
#include <limits>
#include <string>
#include "store-api.hh"
@ -19,9 +20,7 @@ class RemoteStore : public Store
{
public:
RemoteStore();
~RemoteStore();
RemoteStore(size_t maxConnections = std::numeric_limits<size_t>::max());
/* Implementations of abstract store API methods. */
@ -100,6 +99,8 @@ private:
FdSource from;
unsigned int daemonVersion;
~Connection();
void processStderr(Sink * sink = 0, Source * source = 0);
};

View file

@ -1,8 +1,10 @@
#pragma once
#include <memory>
#include <list>
#include <functional>
#include <limits>
#include <list>
#include <memory>
#include <cassert>
#include "sync.hh"
#include "ref.hh"
@ -39,37 +41,58 @@ private:
struct State
{
unsigned int count = 0;
std::list<ref<R>> idle;
size_t inUse = 0;
size_t max;
std::vector<ref<R>> idle;
};
Sync<State> state;
std::condition_variable_any wakeup;
public:
Pool(const Factory & factory = []() { return make_ref<R>(); })
Pool(size_t max = std::numeric_limits<size_t>::max,
const Factory & factory = []() { return make_ref<R>(); })
: factory(factory)
{ }
{
auto state_(state.lock());
state_->max = max;
}
~Pool()
{
auto state_(state.lock());
assert(!state_->inUse);
state_->max = 0;
state_->idle.clear();
}
class Handle
{
private:
Pool & pool;
ref<R> r;
std::shared_ptr<R> r;
friend Pool;
Handle(Pool & pool, std::shared_ptr<R> r) : pool(pool), r(r) { }
public:
Handle(Handle && h) : pool(h.pool), r(h.r) { abort(); }
Handle(Handle && h) : pool(h.pool), r(h.r) { h.r.reset(); }
Handle(const Handle & l) = delete;
~Handle()
{
auto state_(pool.state.lock());
state_->idle.push_back(r);
if (!r) return;
{
auto state_(pool.state.lock());
state_->idle.push_back(ref<R>(r));
assert(state_->inUse);
state_->inUse--;
}
pool.wakeup.notify_one();
}
R * operator -> () { return &*r; }
@ -80,22 +103,38 @@ public:
{
{
auto state_(state.lock());
/* If we're over the maximum number of instance, we need
to wait until a slot becomes available. */
while (state_->idle.empty() && state_->inUse >= state_->max)
state_.wait(wakeup);
if (!state_->idle.empty()) {
auto p = state_->idle.back();
state_->idle.pop_back();
state_->inUse++;
return Handle(*this, p);
}
state_->count++;
state_->inUse++;
}
/* We need to create a new instance. Because that might take a
while, we don't hold the lock in the meantime. */
try {
Handle h(*this, factory());
return h;
} catch (...) {
auto state_(state.lock());
state_->inUse--;
throw;
}
/* Note: we don't hold the lock while creating a new instance,
because creation might take a long time. */
return Handle(*this, factory());
}
unsigned int count()
{
auto state_(state.lock());
return state_->count;
return state_->count + state_->inUse;
}
};