forked from lix-project/lix
Pool<T>: Allow a maximum pool size
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e292144d46
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d5626bf4c1
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@ -126,6 +126,7 @@ void initNix()
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std::cerr.rdbuf()->pubsetbuf(buf, sizeof(buf));
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#endif
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// FIXME: do we need this? It's not thread-safe.
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std::ios::sync_with_stdio(false);
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if (getEnv("IN_SYSTEMD") == "1")
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@ -14,8 +14,8 @@
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#include <sys/un.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <cstring>
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namespace nix {
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@ -39,8 +39,8 @@ template<class T> T readStorePaths(Source & from)
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template PathSet readStorePaths(Source & from);
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RemoteStore::RemoteStore()
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: connections(make_ref<Pool<Connection>>([this]() { return openConnection(); }))
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RemoteStore::RemoteStore(size_t maxConnections)
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: connections(make_ref<Pool<Connection>>(maxConnections, [this]() { return openConnection(); }))
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{
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}
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@ -116,18 +116,6 @@ ref<RemoteStore::Connection> RemoteStore::openConnection(bool reserveSpace)
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}
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RemoteStore::~RemoteStore()
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{
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try {
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//to.flush();
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//fdSocket.close();
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// FIXME: close pool
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} catch (...) {
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ignoreException();
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}
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}
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void RemoteStore::setOptions(ref<Connection> conn)
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{
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conn->to << wopSetOptions
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@ -568,6 +556,18 @@ bool RemoteStore::verifyStore(bool checkContents, bool repair)
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return readInt(conn->from) != 0;
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}
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RemoteStore::Connection::~Connection()
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{
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try {
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to.flush();
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fd.close();
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} catch (...) {
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ignoreException();
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}
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}
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void RemoteStore::Connection::processStderr(Sink * sink, Source * source)
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{
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to.flush();
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@ -1,5 +1,6 @@
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#pragma once
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#include <limits>
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#include <string>
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#include "store-api.hh"
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@ -19,9 +20,7 @@ class RemoteStore : public Store
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{
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public:
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RemoteStore();
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~RemoteStore();
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RemoteStore(size_t maxConnections = std::numeric_limits<size_t>::max());
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/* Implementations of abstract store API methods. */
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@ -100,6 +99,8 @@ private:
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FdSource from;
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unsigned int daemonVersion;
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~Connection();
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void processStderr(Sink * sink = 0, Source * source = 0);
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};
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@ -1,8 +1,10 @@
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#pragma once
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#include <memory>
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#include <list>
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#include <functional>
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#include <limits>
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#include <list>
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#include <memory>
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#include <cassert>
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#include "sync.hh"
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#include "ref.hh"
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@ -39,37 +41,58 @@ private:
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struct State
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{
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unsigned int count = 0;
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std::list<ref<R>> idle;
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size_t inUse = 0;
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size_t max;
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std::vector<ref<R>> idle;
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};
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Sync<State> state;
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std::condition_variable_any wakeup;
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public:
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Pool(const Factory & factory = []() { return make_ref<R>(); })
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Pool(size_t max = std::numeric_limits<size_t>::max,
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const Factory & factory = []() { return make_ref<R>(); })
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: factory(factory)
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{ }
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{
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auto state_(state.lock());
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state_->max = max;
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}
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~Pool()
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{
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auto state_(state.lock());
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assert(!state_->inUse);
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state_->max = 0;
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state_->idle.clear();
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}
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class Handle
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{
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private:
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Pool & pool;
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ref<R> r;
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std::shared_ptr<R> r;
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friend Pool;
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Handle(Pool & pool, std::shared_ptr<R> r) : pool(pool), r(r) { }
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public:
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Handle(Handle && h) : pool(h.pool), r(h.r) { abort(); }
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Handle(Handle && h) : pool(h.pool), r(h.r) { h.r.reset(); }
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Handle(const Handle & l) = delete;
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~Handle()
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{
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auto state_(pool.state.lock());
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state_->idle.push_back(r);
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if (!r) return;
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{
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auto state_(pool.state.lock());
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state_->idle.push_back(ref<R>(r));
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assert(state_->inUse);
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state_->inUse--;
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}
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pool.wakeup.notify_one();
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}
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R * operator -> () { return &*r; }
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@ -80,22 +103,38 @@ public:
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{
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{
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auto state_(state.lock());
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/* If we're over the maximum number of instance, we need
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to wait until a slot becomes available. */
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while (state_->idle.empty() && state_->inUse >= state_->max)
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state_.wait(wakeup);
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if (!state_->idle.empty()) {
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auto p = state_->idle.back();
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state_->idle.pop_back();
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state_->inUse++;
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return Handle(*this, p);
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}
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state_->count++;
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state_->inUse++;
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}
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/* We need to create a new instance. Because that might take a
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while, we don't hold the lock in the meantime. */
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try {
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Handle h(*this, factory());
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return h;
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} catch (...) {
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auto state_(state.lock());
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state_->inUse--;
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throw;
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}
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/* Note: we don't hold the lock while creating a new instance,
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because creation might take a long time. */
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return Handle(*this, factory());
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}
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unsigned int count()
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{
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auto state_(state.lock());
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return state_->count;
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return state_->count + state_->inUse;
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}
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};
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