forked from lix-project/lix
* Refactoring: move variable uses to a separate class.
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110d155778
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81de12bc8f
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@ -236,24 +236,17 @@ void mkPath(Value & v, const char * s)
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}
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Value * EvalState::lookupVar(Env * env, const Symbol & name)
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Value * EvalState::lookupVar(Env * env, const VarRef & var)
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{
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#if 0
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/* First look for a regular variable binding for `name'. */
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Bindings::iterator i = env2->bindings.find(name);
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if (i != env2->bindings.end()) return &i->second;
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}
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/* Otherwise, look for a `with' attribute set containing `name'.
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Inner `withs' take precedence (i.e. `with {x=1;}; with {x=2;};
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x' evaluates to 2). */
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for (Env * env2 = env; env2; env2 = env2->up) {
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Bindings::iterator i = env2->bindings.find(sWith);
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if (i == env2->bindings.end()) continue;
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Bindings::iterator j = i->second.attrs->find(name);
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if (j != i->second.attrs->end()) return &j->second;
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}
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#endif
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for (unsigned int l = var.level; l; --l, env = env->up) ;
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if (var.fromWith) {
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Bindings::iterator j = env->values[0].attrs->find(var.name);
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if (j == env->values[0].attrs->end())
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throwEvalError("undefined variable `%1%'", var.name);
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return &j->second;
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} else
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return &env->values[var.displ];
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}
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@ -481,18 +474,9 @@ void ExprList::eval(EvalState & state, Env & env, Value & v)
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void ExprVar::eval(EvalState & state, Env & env, Value & v)
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{
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Env * env2 = &env;
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for (unsigned int l = level; l; --l, env2 = env2->up) ;
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if (fromWith) {
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Bindings::iterator j = env2->values[0].attrs->find(name);
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if (j == env2->values[0].attrs->end())
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throwEvalError("undefined variable `%1%'", name);
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v = j->second;
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} else {
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state.forceValue(env2->values[displ]);
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v = env2->values[displ];
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}
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Value * v2 = state.lookupVar(&env, info);
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state.forceValue(*v2);
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v = *v2;
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}
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@ -238,7 +238,7 @@ private:
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void addPrimOp(const string & name,
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unsigned int arity, PrimOp primOp);
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Value * lookupVar(Env * env, const Symbol & name);
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Value * lookupVar(Env * env, const VarRef & var);
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friend class ExprVar;
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friend class ExprAttrs;
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@ -38,7 +38,7 @@ void ExprPath::show(std::ostream & str)
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void ExprVar::show(std::ostream & str)
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{
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str << name;
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str << info.name;
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}
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void ExprSelect::show(std::ostream & str)
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@ -157,7 +157,7 @@ void ExprPath::bindVars(const StaticEnv & env)
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{
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}
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void ExprVar::bindVars(const StaticEnv & env)
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void VarRef::bind(const StaticEnv & env)
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{
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/* Check whether the variable appears in the environment. If so,
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set its level and displacement. */
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@ -187,6 +187,11 @@ void ExprVar::bindVars(const StaticEnv & env)
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this->level = withLevel;
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}
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void ExprVar::bindVars(const StaticEnv & env)
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{
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info.bind(env);
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}
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void ExprSelect::bindVars(const StaticEnv & env)
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{
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e->bindVars(env);
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@ -78,7 +78,7 @@ struct ExprPath : Expr
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COMMON_METHODS
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};
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struct ExprVar : Expr
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struct VarRef
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{
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Symbol name;
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@ -94,8 +94,15 @@ struct ExprVar : Expr
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levels up from the current one.*/
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unsigned int level;
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unsigned int displ;
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ExprVar(const Symbol & name) : name(name) { };
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VarRef(const Symbol & name) : name(name) { };
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void bind(const StaticEnv & env);
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};
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struct ExprVar : Expr
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{
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VarRef info;
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ExprVar(const Symbol & name) : info(name) { };
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COMMON_METHODS
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};
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