forked from lix-project/lix
bf2adf72c4
The latter is supposed to be more efficient.
151 lines
3.4 KiB
C++
151 lines
3.4 KiB
C++
#pragma once
|
||
|
||
#include <functional>
|
||
#include <limits>
|
||
#include <list>
|
||
#include <memory>
|
||
#include <cassert>
|
||
|
||
#include "sync.hh"
|
||
#include "ref.hh"
|
||
|
||
namespace nix {
|
||
|
||
/* This template class implements a simple pool manager of resources
|
||
of some type R, such as database connections. It is used as
|
||
follows:
|
||
|
||
class Connection { ... };
|
||
|
||
Pool<Connection> pool;
|
||
|
||
{
|
||
auto conn(pool.get());
|
||
conn->exec("select ...");
|
||
}
|
||
|
||
Here, the Connection object referenced by ‘conn’ is automatically
|
||
returned to the pool when ‘conn’ goes out of scope.
|
||
*/
|
||
|
||
template <class R>
|
||
class Pool
|
||
{
|
||
public:
|
||
|
||
/* A function that produces new instances of R on demand. */
|
||
typedef std::function<ref<R>()> Factory;
|
||
|
||
/* A function that checks whether an instance of R is still
|
||
usable. Unusable instances are removed from the pool. */
|
||
typedef std::function<bool(const ref<R> &)> Validator;
|
||
|
||
private:
|
||
|
||
Factory factory;
|
||
Validator validator;
|
||
|
||
struct State
|
||
{
|
||
size_t inUse = 0;
|
||
size_t max;
|
||
std::vector<ref<R>> idle;
|
||
};
|
||
|
||
Sync<State> state;
|
||
|
||
std::condition_variable wakeup;
|
||
|
||
public:
|
||
|
||
Pool(size_t max = std::numeric_limits<size_t>::max(),
|
||
const Factory & factory = []() { return make_ref<R>(); },
|
||
const Validator & validator = [](ref<R> r) { return true; })
|
||
: factory(factory)
|
||
, validator(validator)
|
||
{
|
||
auto state_(state.lock());
|
||
state_->max = max;
|
||
}
|
||
|
||
~Pool()
|
||
{
|
||
auto state_(state.lock());
|
||
assert(!state_->inUse);
|
||
state_->max = 0;
|
||
state_->idle.clear();
|
||
}
|
||
|
||
class Handle
|
||
{
|
||
private:
|
||
Pool & pool;
|
||
std::shared_ptr<R> r;
|
||
|
||
friend Pool;
|
||
|
||
Handle(Pool & pool, std::shared_ptr<R> r) : pool(pool), r(r) { }
|
||
|
||
public:
|
||
Handle(Handle && h) : pool(h.pool), r(h.r) { h.r.reset(); }
|
||
|
||
Handle(const Handle & l) = delete;
|
||
|
||
~Handle()
|
||
{
|
||
if (!r) return;
|
||
{
|
||
auto state_(pool.state.lock());
|
||
state_->idle.push_back(ref<R>(r));
|
||
assert(state_->inUse);
|
||
state_->inUse--;
|
||
}
|
||
pool.wakeup.notify_one();
|
||
}
|
||
|
||
R * operator -> () { return &*r; }
|
||
R & operator * () { return *r; }
|
||
};
|
||
|
||
Handle get()
|
||
{
|
||
{
|
||
auto state_(state.lock());
|
||
|
||
/* If we're over the maximum number of instance, we need
|
||
to wait until a slot becomes available. */
|
||
while (state_->idle.empty() && state_->inUse >= state_->max)
|
||
state_.wait(wakeup);
|
||
|
||
while (!state_->idle.empty()) {
|
||
auto p = state_->idle.back();
|
||
state_->idle.pop_back();
|
||
if (validator(p)) {
|
||
state_->inUse++;
|
||
return Handle(*this, p);
|
||
}
|
||
}
|
||
|
||
state_->inUse++;
|
||
}
|
||
|
||
/* We need to create a new instance. Because that might take a
|
||
while, we don't hold the lock in the meantime. */
|
||
try {
|
||
Handle h(*this, factory());
|
||
return h;
|
||
} catch (...) {
|
||
auto state_(state.lock());
|
||
state_->inUse--;
|
||
throw;
|
||
}
|
||
}
|
||
|
||
unsigned int count()
|
||
{
|
||
auto state_(state.lock());
|
||
return state_->idle.size() + state_->inUse;
|
||
}
|
||
};
|
||
|
||
}
|