lix/src/libutil/pool.hh
Eelco Dolstra bf2adf72c4 std::condition_variable_any -> std::condition_variable
The latter is supposed to be more efficient.
2016-02-24 13:31:46 +01:00

151 lines
3.4 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#pragma once
#include <functional>
#include <limits>
#include <list>
#include <memory>
#include <cassert>
#include "sync.hh"
#include "ref.hh"
namespace nix {
/* This template class implements a simple pool manager of resources
of some type R, such as database connections. It is used as
follows:
class Connection { ... };
Pool<Connection> pool;
{
auto conn(pool.get());
conn->exec("select ...");
}
Here, the Connection object referenced by conn is automatically
returned to the pool when conn goes out of scope.
*/
template <class R>
class Pool
{
public:
/* A function that produces new instances of R on demand. */
typedef std::function<ref<R>()> Factory;
/* A function that checks whether an instance of R is still
usable. Unusable instances are removed from the pool. */
typedef std::function<bool(const ref<R> &)> Validator;
private:
Factory factory;
Validator validator;
struct State
{
size_t inUse = 0;
size_t max;
std::vector<ref<R>> idle;
};
Sync<State> state;
std::condition_variable wakeup;
public:
Pool(size_t max = std::numeric_limits<size_t>::max(),
const Factory & factory = []() { return make_ref<R>(); },
const Validator & validator = [](ref<R> r) { return true; })
: factory(factory)
, validator(validator)
{
auto state_(state.lock());
state_->max = max;
}
~Pool()
{
auto state_(state.lock());
assert(!state_->inUse);
state_->max = 0;
state_->idle.clear();
}
class Handle
{
private:
Pool & pool;
std::shared_ptr<R> r;
friend Pool;
Handle(Pool & pool, std::shared_ptr<R> r) : pool(pool), r(r) { }
public:
Handle(Handle && h) : pool(h.pool), r(h.r) { h.r.reset(); }
Handle(const Handle & l) = delete;
~Handle()
{
if (!r) return;
{
auto state_(pool.state.lock());
state_->idle.push_back(ref<R>(r));
assert(state_->inUse);
state_->inUse--;
}
pool.wakeup.notify_one();
}
R * operator -> () { return &*r; }
R & operator * () { return *r; }
};
Handle get()
{
{
auto state_(state.lock());
/* If we're over the maximum number of instance, we need
to wait until a slot becomes available. */
while (state_->idle.empty() && state_->inUse >= state_->max)
state_.wait(wakeup);
while (!state_->idle.empty()) {
auto p = state_->idle.back();
state_->idle.pop_back();
if (validator(p)) {
state_->inUse++;
return Handle(*this, p);
}
}
state_->inUse++;
}
/* We need to create a new instance. Because that might take a
while, we don't hold the lock in the meantime. */
try {
Handle h(*this, factory());
return h;
} catch (...) {
auto state_(state.lock());
state_->inUse--;
throw;
}
}
unsigned int count()
{
auto state_(state.lock());
return state_->idle.size() + state_->inUse;
}
};
}