forked from lix-project/lix
libstore: make waiting for a while a promise
this simplifies waitForInput quite a lot, and at the same time makes
polling less thundering-herd-y. it even fixes early polling wakeups!
Change-Id: I6dfa62ce91729b8880342117d71af5ae33366414
This commit is contained in:
parent
0478949c72
commit
cd1ceffb0e
|
@ -736,7 +736,7 @@ try {
|
||||||
if (!actLock)
|
if (!actLock)
|
||||||
actLock = std::make_unique<Activity>(*logger, lvlWarn, actBuildWaiting,
|
actLock = std::make_unique<Activity>(*logger, lvlWarn, actBuildWaiting,
|
||||||
fmt("waiting for lock on %s", Magenta(showPaths(lockFiles))));
|
fmt("waiting for lock on %s", Magenta(showPaths(lockFiles))));
|
||||||
return {WaitForAWhile{}};
|
return waitForAWhile();
|
||||||
}
|
}
|
||||||
|
|
||||||
actLock.reset();
|
actLock.reset();
|
||||||
|
@ -776,32 +776,32 @@ try {
|
||||||
auto hookReply = tryBuildHook(inBuildSlot);
|
auto hookReply = tryBuildHook(inBuildSlot);
|
||||||
auto result = std::visit(
|
auto result = std::visit(
|
||||||
overloaded{
|
overloaded{
|
||||||
[&](HookReply::Accept & a) -> std::optional<WorkResult> {
|
[&](HookReply::Accept & a) -> std::optional<kj::Promise<Result<WorkResult>>> {
|
||||||
/* Yes, it has started doing so. Wait until we get
|
/* Yes, it has started doing so. Wait until we get
|
||||||
EOF from the hook. */
|
EOF from the hook. */
|
||||||
actLock.reset();
|
actLock.reset();
|
||||||
buildResult.startTime = time(0); // inexact
|
buildResult.startTime = time(0); // inexact
|
||||||
state = &DerivationGoal::buildDone;
|
state = &DerivationGoal::buildDone;
|
||||||
started();
|
started();
|
||||||
return WaitForWorld{std::move(a.promise), false};
|
return {{WaitForWorld{std::move(a.promise), false}}};
|
||||||
},
|
},
|
||||||
[&](HookReply::Postpone) -> std::optional<WorkResult> {
|
[&](HookReply::Postpone) -> std::optional<kj::Promise<Result<WorkResult>>> {
|
||||||
/* Not now; wait until at least one child finishes or
|
/* Not now; wait until at least one child finishes or
|
||||||
the wake-up timeout expires. */
|
the wake-up timeout expires. */
|
||||||
if (!actLock)
|
if (!actLock)
|
||||||
actLock = std::make_unique<Activity>(*logger, lvlTalkative, actBuildWaiting,
|
actLock = std::make_unique<Activity>(*logger, lvlTalkative, actBuildWaiting,
|
||||||
fmt("waiting for a machine to build '%s'", Magenta(worker.store.printStorePath(drvPath))));
|
fmt("waiting for a machine to build '%s'", Magenta(worker.store.printStorePath(drvPath))));
|
||||||
outputLocks.unlock();
|
outputLocks.unlock();
|
||||||
return WaitForAWhile{};
|
return waitForAWhile();
|
||||||
},
|
},
|
||||||
[&](HookReply::Decline) -> std::optional<WorkResult> {
|
[&](HookReply::Decline) -> std::optional<kj::Promise<Result<WorkResult>>> {
|
||||||
/* We should do it ourselves. */
|
/* We should do it ourselves. */
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
hookReply);
|
hookReply);
|
||||||
if (result) {
|
if (result) {
|
||||||
return {std::move(*result)};
|
return std::move(*result);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
#include "goal.hh"
|
#include "goal.hh"
|
||||||
|
#include "worker.hh"
|
||||||
|
#include <kj/time.h>
|
||||||
|
|
||||||
namespace nix {
|
namespace nix {
|
||||||
|
|
||||||
|
@ -15,4 +17,15 @@ void Goal::trace(std::string_view s)
|
||||||
debug("%1%: %2%", name, s);
|
debug("%1%: %2%", name, s);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
kj::Promise<Result<Goal::WorkResult>> Goal::waitForAWhile()
|
||||||
|
try {
|
||||||
|
trace("wait for a while");
|
||||||
|
/* If we are polling goals that are waiting for a lock, then wake
|
||||||
|
up after a few seconds at most. */
|
||||||
|
co_await worker.aio.provider->getTimer().afterDelay(settings.pollInterval.get() * kj::SECONDS);
|
||||||
|
co_return ContinueImmediately{};
|
||||||
|
} catch (...) {
|
||||||
|
co_return std::current_exception();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -118,7 +118,6 @@ public:
|
||||||
|
|
||||||
struct [[nodiscard]] StillAlive {};
|
struct [[nodiscard]] StillAlive {};
|
||||||
struct [[nodiscard]] WaitForSlot {};
|
struct [[nodiscard]] WaitForSlot {};
|
||||||
struct [[nodiscard]] WaitForAWhile {};
|
|
||||||
struct [[nodiscard]] ContinueImmediately {};
|
struct [[nodiscard]] ContinueImmediately {};
|
||||||
struct [[nodiscard]] WaitForGoals {
|
struct [[nodiscard]] WaitForGoals {
|
||||||
Goals goals;
|
Goals goals;
|
||||||
|
@ -140,7 +139,6 @@ public:
|
||||||
struct [[nodiscard]] WorkResult : std::variant<
|
struct [[nodiscard]] WorkResult : std::variant<
|
||||||
StillAlive,
|
StillAlive,
|
||||||
WaitForSlot,
|
WaitForSlot,
|
||||||
WaitForAWhile,
|
|
||||||
ContinueImmediately,
|
ContinueImmediately,
|
||||||
WaitForGoals,
|
WaitForGoals,
|
||||||
WaitForWorld,
|
WaitForWorld,
|
||||||
|
@ -150,6 +148,11 @@ public:
|
||||||
using variant::variant;
|
using variant::variant;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
protected:
|
||||||
|
kj::Promise<Result<WorkResult>> waitForAWhile();
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Exception containing an error message, if any.
|
* Exception containing an error message, if any.
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -212,7 +212,7 @@ try {
|
||||||
if (!actLock)
|
if (!actLock)
|
||||||
actLock = std::make_unique<Activity>(*logger, lvlWarn, actBuildWaiting,
|
actLock = std::make_unique<Activity>(*logger, lvlWarn, actBuildWaiting,
|
||||||
fmt("waiting for a free build user ID for '%s'", Magenta(worker.store.printStorePath(drvPath))));
|
fmt("waiting for a free build user ID for '%s'", Magenta(worker.store.printStorePath(drvPath))));
|
||||||
return {WaitForAWhile{}};
|
return waitForAWhile();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -32,7 +32,6 @@ Worker::Worker(Store & store, Store & evalStore, kj::AsyncIoContext & aio)
|
||||||
/* Debugging: prevent recursive workers. */
|
/* Debugging: prevent recursive workers. */
|
||||||
nrLocalBuilds = 0;
|
nrLocalBuilds = 0;
|
||||||
nrSubstitutions = 0;
|
nrSubstitutions = 0;
|
||||||
lastWokenUp = steady_time_point::min();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -212,7 +211,6 @@ void Worker::handleWorkResult(GoalPtr goal, Goal::WorkResult how)
|
||||||
overloaded{
|
overloaded{
|
||||||
[&](Goal::StillAlive) {},
|
[&](Goal::StillAlive) {},
|
||||||
[&](Goal::WaitForSlot) { waitForBuildSlot(goal); },
|
[&](Goal::WaitForSlot) { waitForBuildSlot(goal); },
|
||||||
[&](Goal::WaitForAWhile) { waitForAWhile(goal); },
|
|
||||||
[&](Goal::ContinueImmediately) { wakeUp(goal); },
|
[&](Goal::ContinueImmediately) { wakeUp(goal); },
|
||||||
[&](Goal::WaitForGoals & w) {
|
[&](Goal::WaitForGoals & w) {
|
||||||
for (auto & dep : w.goals) {
|
for (auto & dep : w.goals) {
|
||||||
|
@ -221,12 +219,25 @@ void Worker::handleWorkResult(GoalPtr goal, Goal::WorkResult how)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[&](Goal::WaitForWorld & w) {
|
[&](Goal::WaitForWorld & w) {
|
||||||
childStarted(goal, std::move(w.promise), w.inBuildSlot);
|
childStarted(
|
||||||
|
goal,
|
||||||
|
w.promise.then([](auto r) -> Result<Goal::WorkResult> {
|
||||||
|
if (r.has_value()) {
|
||||||
|
return {Goal::ContinueImmediately{}};
|
||||||
|
} else if (r.has_error()) {
|
||||||
|
return {std::move(r).error()};
|
||||||
|
} else {
|
||||||
|
return r.exception();
|
||||||
|
}
|
||||||
|
}),
|
||||||
|
w.inBuildSlot
|
||||||
|
);
|
||||||
},
|
},
|
||||||
[&](Goal::Finished & f) { goalFinished(goal, f); },
|
[&](Goal::Finished & f) { goalFinished(goal, f); },
|
||||||
},
|
},
|
||||||
how
|
how
|
||||||
);
|
);
|
||||||
|
updateStatistics();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Worker::removeGoal(GoalPtr goal)
|
void Worker::removeGoal(GoalPtr goal)
|
||||||
|
@ -257,17 +268,15 @@ void Worker::wakeUp(GoalPtr goal)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Worker::childStarted(GoalPtr goal, kj::Promise<Outcome<void, Goal::Finished>> promise,
|
void Worker::childStarted(GoalPtr goal, kj::Promise<Result<Goal::WorkResult>> promise,
|
||||||
bool inBuildSlot)
|
bool inBuildSlot)
|
||||||
{
|
{
|
||||||
children.add(promise
|
children.add(promise
|
||||||
.then([this, goal](auto result) {
|
.then([this, goal](auto result) {
|
||||||
if (result.has_value()) {
|
if (result.has_value()) {
|
||||||
handleWorkResult(goal, Goal::ContinueImmediately{});
|
handleWorkResult(goal, std::move(result.assume_value()));
|
||||||
} else if (result.has_error()) {
|
|
||||||
handleWorkResult(goal, std::move(result.assume_error()));
|
|
||||||
} else {
|
} else {
|
||||||
childException = result.assume_exception();
|
childException = result.assume_error();
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.attach(Finally{[this, goal, inBuildSlot] {
|
.attach(Finally{[this, goal, inBuildSlot] {
|
||||||
|
@ -331,13 +340,6 @@ void Worker::waitForBuildSlot(GoalPtr goal)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Worker::waitForAWhile(GoalPtr goal)
|
|
||||||
{
|
|
||||||
debug("wait for a while");
|
|
||||||
waitingForAWhile.insert(goal);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Worker::updateStatistics()
|
void Worker::updateStatistics()
|
||||||
{
|
{
|
||||||
// only update progress info while running. this notably excludes updating
|
// only update progress info while running. this notably excludes updating
|
||||||
|
@ -397,8 +399,12 @@ Goals Worker::run(std::function<Goals (GoalFactory &)> req)
|
||||||
const bool inSlot = goal->jobCategory() == JobCategory::Substitution
|
const bool inSlot = goal->jobCategory() == JobCategory::Substitution
|
||||||
? nrSubstitutions < std::max(1U, (unsigned int) settings.maxSubstitutionJobs)
|
? nrSubstitutions < std::max(1U, (unsigned int) settings.maxSubstitutionJobs)
|
||||||
: nrLocalBuilds < settings.maxBuildJobs;
|
: nrLocalBuilds < settings.maxBuildJobs;
|
||||||
handleWorkResult(goal, goal->work(inSlot).wait(aio.waitScope).value());
|
auto result = goal->work(inSlot);
|
||||||
updateStatistics();
|
if (result.poll(aio.waitScope)) {
|
||||||
|
handleWorkResult(goal, result.wait(aio.waitScope).value());
|
||||||
|
} else {
|
||||||
|
childStarted(goal, std::move(result), false);
|
||||||
|
}
|
||||||
|
|
||||||
if (topGoals.empty()) break; // stuff may have been cancelled
|
if (topGoals.empty()) break; // stuff may have been cancelled
|
||||||
}
|
}
|
||||||
|
@ -407,7 +413,7 @@ Goals Worker::run(std::function<Goals (GoalFactory &)> req)
|
||||||
if (topGoals.empty()) break;
|
if (topGoals.empty()) break;
|
||||||
|
|
||||||
/* Wait for input. */
|
/* Wait for input. */
|
||||||
if (!children.isEmpty() || !waitingForAWhile.empty())
|
if (!children.isEmpty())
|
||||||
waitForInput();
|
waitForInput();
|
||||||
else {
|
else {
|
||||||
assert(!awake.empty());
|
assert(!awake.empty());
|
||||||
|
@ -445,22 +451,12 @@ void Worker::waitForInput()
|
||||||
terminated. */
|
terminated. */
|
||||||
|
|
||||||
std::optional<long> timeout = 0;
|
std::optional<long> timeout = 0;
|
||||||
auto before = steady_time_point::clock::now();
|
|
||||||
|
|
||||||
// Periodicallty wake up to see if we need to run the garbage collector.
|
// Periodicallty wake up to see if we need to run the garbage collector.
|
||||||
if (settings.minFree.get() != 0) {
|
if (settings.minFree.get() != 0) {
|
||||||
timeout = 10;
|
timeout = 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* If we are polling goals that are waiting for a lock, then wake
|
|
||||||
up after a few seconds at most. */
|
|
||||||
if (!waitingForAWhile.empty()) {
|
|
||||||
if (lastWokenUp == steady_time_point::min() || lastWokenUp > before) lastWokenUp = before;
|
|
||||||
timeout = std::max(1L,
|
|
||||||
(long) std::chrono::duration_cast<std::chrono::seconds>(
|
|
||||||
lastWokenUp + std::chrono::seconds(settings.pollInterval) - before).count());
|
|
||||||
} else lastWokenUp = steady_time_point::min();
|
|
||||||
|
|
||||||
if (timeout)
|
if (timeout)
|
||||||
vomit("sleeping %d seconds", *timeout);
|
vomit("sleeping %d seconds", *timeout);
|
||||||
|
|
||||||
|
@ -475,17 +471,6 @@ void Worker::waitForInput()
|
||||||
}();
|
}();
|
||||||
|
|
||||||
waitFor.wait(aio.waitScope);
|
waitFor.wait(aio.waitScope);
|
||||||
|
|
||||||
auto after = steady_time_point::clock::now();
|
|
||||||
|
|
||||||
if (!waitingForAWhile.empty() && lastWokenUp + std::chrono::seconds(settings.pollInterval) <= after) {
|
|
||||||
lastWokenUp = after;
|
|
||||||
for (auto & i : waitingForAWhile) {
|
|
||||||
GoalPtr goal = i.lock();
|
|
||||||
if (goal) wakeUp(goal);
|
|
||||||
}
|
|
||||||
waitingForAWhile.clear();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -117,16 +117,6 @@ private:
|
||||||
std::map<StorePath, std::weak_ptr<PathSubstitutionGoal>> substitutionGoals;
|
std::map<StorePath, std::weak_ptr<PathSubstitutionGoal>> substitutionGoals;
|
||||||
std::map<DrvOutput, std::weak_ptr<DrvOutputSubstitutionGoal>> drvOutputSubstitutionGoals;
|
std::map<DrvOutput, std::weak_ptr<DrvOutputSubstitutionGoal>> drvOutputSubstitutionGoals;
|
||||||
|
|
||||||
/**
|
|
||||||
* Goals sleeping for a few seconds (polling a lock).
|
|
||||||
*/
|
|
||||||
WeakGoals waitingForAWhile;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Last time the goals in `waitingForAWhile` where woken up.
|
|
||||||
*/
|
|
||||||
steady_time_point lastWokenUp;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Cache for pathContentsGood().
|
* Cache for pathContentsGood().
|
||||||
*/
|
*/
|
||||||
|
@ -164,14 +154,6 @@ private:
|
||||||
*/
|
*/
|
||||||
void waitForBuildSlot(GoalPtr goal);
|
void waitForBuildSlot(GoalPtr goal);
|
||||||
|
|
||||||
/**
|
|
||||||
* Wait for a few seconds and then retry this goal. Used when
|
|
||||||
* waiting for a lock held by another process. This kind of
|
|
||||||
* polling is inefficient, but POSIX doesn't really provide a way
|
|
||||||
* to wait for multiple locks in the main select() loop.
|
|
||||||
*/
|
|
||||||
void waitForAWhile(GoalPtr goal);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Wake up a goal (i.e., there is something for it to do).
|
* Wake up a goal (i.e., there is something for it to do).
|
||||||
*/
|
*/
|
||||||
|
@ -191,7 +173,7 @@ private:
|
||||||
* Registers a running child process. `inBuildSlot` means that
|
* Registers a running child process. `inBuildSlot` means that
|
||||||
* the process counts towards the jobs limit.
|
* the process counts towards the jobs limit.
|
||||||
*/
|
*/
|
||||||
void childStarted(GoalPtr goal, kj::Promise<Outcome<void, Goal::Finished>> promise,
|
void childStarted(GoalPtr goal, kj::Promise<Result<Goal::WorkResult>> promise,
|
||||||
bool inBuildSlot);
|
bool inBuildSlot);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in a new issue