- result list will be always empty if --json is passed
- for scripts an empty search result is not really an error,
we rather want to distinguish between evaluation errors and empty results
Usually this just writes to stdout, but for ProgressBar, we need to
clear the current line, write the line to stdout, and then redraw the
progress bar.
(cherry picked from commit 696c026006)
Previously the memory would occasionally be collected during eval since
the GC doesn't consider the member variable as alive / doesn't scan the
region of memory where the pointer lives.
By using the traceable_allocator<T> allocator provided by Boehm GC we
can ensure the memory isn't collected. It should be properly freed when
SourceExprCommand goes out of scope.
This provides a pluggable mechanism for defining new fetchers. It adds
a builtin function 'fetchTree' that generalizes existing fetchers like
'fetchGit', 'fetchMercurial' and 'fetchTarball'. 'fetchTree' takes a
set of attributes, e.g.
fetchTree {
type = "git";
url = "https://example.org/repo.git";
ref = "some-branch";
rev = "abcdef...";
}
The existing fetchers are just wrappers around this. Note that the
input attributes to fetchTree are the same as flake input
specifications and flake lock file entries.
All fetchers share a common cache stored in
~/.cache/nix/fetcher-cache-v1.sqlite. This replaces the ad hoc caching
mechanisms in fetchGit and download.cc (e.g. ~/.cache/nix/{tarballs,git-revs*}).
This also adds support for Git worktrees (c169ea5904).
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).