From c3769c68465bae971ab6bb48cfcdea85b61ea83a Mon Sep 17 00:00:00 2001 From: Eelco Dolstra Date: Fri, 12 Aug 2022 15:56:08 +0200 Subject: [PATCH] ProgressBar: Delay before showing a new activity Some activities are numerous but usually very short (e.g. copying a source file to the store) which would cause a lot of flickering. So only show activities that have been running for at least 10 ms. --- src/libmain/progress-bar.cc | 43 ++++++++++++++++++++++++++++--------- 1 file changed, 33 insertions(+), 10 deletions(-) diff --git a/src/libmain/progress-bar.cc b/src/libmain/progress-bar.cc index f4306ab91..5183f212f 100644 --- a/src/libmain/progress-bar.cc +++ b/src/libmain/progress-bar.cc @@ -8,6 +8,7 @@ #include #include #include +#include namespace nix { @@ -48,6 +49,7 @@ private: bool visible = true; ActivityId parent; std::optional name; + std::chrono::time_point startTime; }; struct ActivitiesByType @@ -91,10 +93,11 @@ public: state_.lock()->active = isTTY; updateThread = std::thread([&]() { auto state(state_.lock()); + auto nextWakeup = std::chrono::milliseconds::max(); while (state->active) { if (!state->haveUpdate) - state.wait(updateCV); - draw(*state); + state.wait_for(updateCV, nextWakeup); + nextWakeup = draw(*state); state.wait_for(quitCV, std::chrono::milliseconds(50)); } }); @@ -118,7 +121,8 @@ public: updateThread.join(); } - bool isVerbose() override { + bool isVerbose() override + { return printBuildLogs; } @@ -159,11 +163,13 @@ public: if (lvl <= verbosity && !s.empty() && type != actBuildWaiting) log(*state, lvl, s + "..."); - state->activities.emplace_back(ActInfo()); + state->activities.emplace_back(ActInfo { + .s = s, + .type = type, + .parent = parent, + .startTime = std::chrono::steady_clock::now() + }); auto i = std::prev(state->activities.end()); - i->s = s; - i->type = type; - i->parent = parent; state->its.emplace(act, i); state->activitiesByType[type].its.emplace(act, i); @@ -327,10 +333,12 @@ public: updateCV.notify_one(); } - void draw(State & state) + std::chrono::milliseconds draw(State & state) { + auto nextWakeup = std::chrono::milliseconds::max(); + state.haveUpdate = false; - if (!state.active) return; + if (!state.active) return nextWakeup; std::string line; @@ -341,12 +349,25 @@ public: line += "]"; } + auto now = std::chrono::steady_clock::now(); + if (!state.activities.empty()) { if (!status.empty()) line += " "; auto i = state.activities.rbegin(); - while (i != state.activities.rend() && (!i->visible || (i->s.empty() && i->lastLine.empty()))) + while (i != state.activities.rend()) { + if (i->visible && (!i->s.empty() || !i->lastLine.empty())) { + /* Don't show activities until some time has + passed, to avoid displaying very short + activities. */ + auto delay = std::chrono::milliseconds(10); + if (i->startTime + delay < now) + break; + else + nextWakeup = std::min(nextWakeup, std::chrono::duration_cast(delay - (now - i->startTime))); + } ++i; + } if (i != state.activities.rend()) { line += i->s; @@ -366,6 +387,8 @@ public: if (width <= 0) width = std::numeric_limits::max(); writeToStderr("\r" + filterANSIEscapes(line, false, width) + ANSI_NORMAL + "\e[K"); + + return nextWakeup; } std::string getStatus(State & state)