forked from lix-project/lix
eldritch horrors
862f20a4ba
this was never actually used, and bad design in the first place—why
should a bad resource be put back into the idle pool? just drop it.
Change-Id: Idab8774bee19dadae0209d404c4fb86dd4aeba1e
127 lines
4.3 KiB
C++
127 lines
4.3 KiB
C++
#include "pool.hh"
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#include <gtest/gtest.h>
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namespace nix {
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struct TestResource
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{
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TestResource() {
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static int counter = 0;
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num = counter++;
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}
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int dummyValue = 1;
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bool good = true;
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int num;
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};
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/* ----------------------------------------------------------------------------
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* Pool
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* --------------------------------------------------------------------------*/
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TEST(Pool, freshPoolHasZeroCountAndSpecifiedCapacity) {
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auto isGood = [](const ref<TestResource> & r) { return r->good; };
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auto createResource = []() { return make_ref<TestResource>(); };
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Pool<TestResource> pool = Pool<TestResource>((size_t)1, createResource, isGood);
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ASSERT_EQ(pool.count(), 0);
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ASSERT_EQ(pool.capacity(), 1);
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}
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TEST(Pool, freshPoolCanGetAResource) {
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auto isGood = [](const ref<TestResource> & r) { return r->good; };
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auto createResource = []() { return make_ref<TestResource>(); };
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Pool<TestResource> pool = Pool<TestResource>((size_t)1, createResource, isGood);
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ASSERT_EQ(pool.count(), 0);
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TestResource r = *(pool.get());
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ASSERT_EQ(pool.count(), 1);
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ASSERT_EQ(pool.capacity(), 1);
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ASSERT_EQ(r.dummyValue, 1);
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ASSERT_EQ(r.good, true);
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}
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TEST(Pool, capacityCanBeIncremented) {
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auto isGood = [](const ref<TestResource> & r) { return r->good; };
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auto createResource = []() { return make_ref<TestResource>(); };
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Pool<TestResource> pool = Pool<TestResource>((size_t)1, createResource, isGood);
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ASSERT_EQ(pool.capacity(), 1);
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pool.incCapacity();
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ASSERT_EQ(pool.capacity(), 2);
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}
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TEST(Pool, capacityCanBeDecremented) {
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auto isGood = [](const ref<TestResource> & r) { return r->good; };
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auto createResource = []() { return make_ref<TestResource>(); };
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Pool<TestResource> pool = Pool<TestResource>((size_t)1, createResource, isGood);
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ASSERT_EQ(pool.capacity(), 1);
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pool.decCapacity();
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ASSERT_EQ(pool.capacity(), 0);
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}
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// Test that the resources we allocate are being reused when they are still good.
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TEST(Pool, reuseResource) {
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auto isGood = [](const ref<TestResource> & r) { return true; };
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auto createResource = []() { return make_ref<TestResource>(); };
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Pool<TestResource> pool = Pool<TestResource>((size_t)1, createResource, isGood);
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// Compare the instance counter between the two handles. We expect them to be equal
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// as the pool should hand out the same (still) good one again.
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int counter = -1;
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{
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Pool<TestResource>::Handle h = pool.get();
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counter = h->num;
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} // the first handle goes out of scope
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{ // the second handle should contain the same resource (with the same counter value)
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Pool<TestResource>::Handle h = pool.get();
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ASSERT_EQ(h->num, counter);
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}
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}
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// Test that the resources we allocate are being thrown away when they are no longer good.
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TEST(Pool, badResourceIsNotReused) {
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auto isGood = [](const ref<TestResource> & r) { return false; };
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auto createResource = []() { return make_ref<TestResource>(); };
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Pool<TestResource> pool = Pool<TestResource>((size_t)1, createResource, isGood);
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// Compare the instance counter between the two handles. We expect them
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// to *not* be equal as the pool should hand out a new instance after
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// the first one was returned.
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int counter = -1;
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{
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Pool<TestResource>::Handle h = pool.get();
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counter = h->num;
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} // the first handle goes out of scope
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{
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// the second handle should contain a different resource (with a
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//different counter value)
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Pool<TestResource>::Handle h = pool.get();
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ASSERT_NE(h->num, counter);
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}
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}
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TEST(Pool, throwingOperationDropsResource)
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{
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auto createResource = []() { return make_ref<TestResource>(); };
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Pool<TestResource> pool = Pool<TestResource>((size_t)1, createResource);
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ASSERT_THROW({
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auto _r = pool.get();
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ASSERT_EQ(pool.count(), 1);
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throw 1;
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}, int);
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ASSERT_EQ(pool.count(), 0);
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}
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}
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