forked from lix-project/lix
383afab9ad
Doing so prevents emacs tags from working, as well as makes the code extremely confusing for a newbie. In the prior state, if someone wants to find the definition of "ExprApp" for example, a grep through the code reveals nothing. Since the definition could be hiding in numerous ".h" files, it's really difficult to find. This personally took me several hours to figure out.
343 lines
8.3 KiB
C++
343 lines
8.3 KiB
C++
#pragma once
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#include "value.hh"
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#include "symbol-table.hh"
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#include <map>
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namespace nix {
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MakeError(EvalError, Error)
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MakeError(ParseError, Error)
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MakeError(IncompleteParseError, ParseError)
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MakeError(AssertionError, EvalError)
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MakeError(ThrownError, AssertionError)
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MakeError(Abort, EvalError)
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MakeError(TypeError, EvalError)
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MakeError(UndefinedVarError, Error)
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MakeError(RestrictedPathError, Error)
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/* Position objects. */
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struct Pos
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{
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Symbol file;
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unsigned int line, column;
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Pos() : line(0), column(0) { };
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Pos(const Symbol & file, unsigned int line, unsigned int column)
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: file(file), line(line), column(column) { };
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operator bool() const
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{
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return line != 0;
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}
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bool operator < (const Pos & p2) const
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{
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if (!line) return p2.line;
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if (!p2.line) return false;
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int d = ((string) file).compare((string) p2.file);
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if (d < 0) return true;
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if (d > 0) return false;
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if (line < p2.line) return true;
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if (line > p2.line) return false;
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return column < p2.column;
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}
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};
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extern Pos noPos;
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std::ostream & operator << (std::ostream & str, const Pos & pos);
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struct Env;
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struct Value;
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class EvalState;
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struct StaticEnv;
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/* An attribute path is a sequence of attribute names. */
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struct AttrName
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{
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Symbol symbol;
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Expr * expr;
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AttrName(const Symbol & s) : symbol(s) {};
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AttrName(Expr * e) : expr(e) {};
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};
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typedef std::vector<AttrName> AttrPath;
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string showAttrPath(const AttrPath & attrPath);
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/* Abstract syntax of Nix expressions. */
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struct Expr
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{
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virtual ~Expr() { };
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virtual void show(std::ostream & str);
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virtual void bindVars(const StaticEnv & env);
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virtual void eval(EvalState & state, Env & env, Value & v);
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virtual Value * maybeThunk(EvalState & state, Env & env);
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virtual void setName(Symbol & name);
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};
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std::ostream & operator << (std::ostream & str, Expr & e);
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#define COMMON_METHODS \
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void show(std::ostream & str); \
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void eval(EvalState & state, Env & env, Value & v); \
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void bindVars(const StaticEnv & env);
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struct ExprInt : Expr
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{
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NixInt n;
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Value v;
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ExprInt(NixInt n) : n(n) { mkInt(v, n); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprFloat : Expr
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{
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NixFloat nf;
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Value v;
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ExprFloat(NixFloat nf) : nf(nf) { mkFloat(v, nf); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprString : Expr
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{
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Symbol s;
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Value v;
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ExprString(const Symbol & s) : s(s) { mkString(v, s); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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/* Temporary class used during parsing of indented strings. */
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struct ExprIndStr : Expr
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{
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string s;
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ExprIndStr(const string & s) : s(s) { };
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};
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struct ExprPath : Expr
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{
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string s;
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Value v;
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ExprPath(const string & s) : s(s) { mkPathNoCopy(v, this->s.c_str()); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprVar : Expr
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{
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Pos pos;
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Symbol name;
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/* Whether the variable comes from an environment (e.g. a rec, let
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or function argument) or from a "with". */
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bool fromWith;
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/* In the former case, the value is obtained by going `level'
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levels up from the current environment and getting the
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`displ'th value in that environment. In the latter case, the
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value is obtained by getting the attribute named `name' from
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the set stored in the environment that is `level' levels up
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from the current one.*/
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unsigned int level;
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unsigned int displ;
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ExprVar(const Symbol & name) : name(name) { };
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ExprVar(const Pos & pos, const Symbol & name) : pos(pos), name(name) { };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprSelect : Expr
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{
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Pos pos;
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Expr * e, * def;
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AttrPath attrPath;
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ExprSelect(const Pos & pos, Expr * e, const AttrPath & attrPath, Expr * def) : pos(pos), e(e), def(def), attrPath(attrPath) { };
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ExprSelect(const Pos & pos, Expr * e, const Symbol & name) : pos(pos), e(e), def(0) { attrPath.push_back(AttrName(name)); };
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COMMON_METHODS
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};
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struct ExprOpHasAttr : Expr
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{
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Expr * e;
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AttrPath attrPath;
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ExprOpHasAttr(Expr * e, const AttrPath & attrPath) : e(e), attrPath(attrPath) { };
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COMMON_METHODS
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};
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struct ExprAttrs : Expr
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{
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bool recursive;
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struct AttrDef {
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bool inherited;
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Expr * e;
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Pos pos;
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unsigned int displ; // displacement
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AttrDef(Expr * e, const Pos & pos, bool inherited=false)
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: inherited(inherited), e(e), pos(pos) { };
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AttrDef() { };
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};
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typedef std::map<Symbol, AttrDef> AttrDefs;
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AttrDefs attrs;
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struct DynamicAttrDef {
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Expr * nameExpr, * valueExpr;
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Pos pos;
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DynamicAttrDef(Expr * nameExpr, Expr * valueExpr, const Pos & pos)
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: nameExpr(nameExpr), valueExpr(valueExpr), pos(pos) { };
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};
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typedef std::vector<DynamicAttrDef> DynamicAttrDefs;
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DynamicAttrDefs dynamicAttrs;
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ExprAttrs() : recursive(false) { };
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COMMON_METHODS
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};
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struct ExprList : Expr
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{
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std::vector<Expr *> elems;
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ExprList() { };
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COMMON_METHODS
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};
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struct Formal
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{
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Symbol name;
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Expr * def;
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Formal(const Symbol & name, Expr * def) : name(name), def(def) { };
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};
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struct Formals
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{
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typedef std::list<Formal> Formals_;
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Formals_ formals;
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std::set<Symbol> argNames; // used during parsing
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bool ellipsis;
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};
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struct ExprLambda : Expr
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{
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Pos pos;
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Symbol name;
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Symbol arg;
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bool matchAttrs;
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Formals * formals;
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Expr * body;
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ExprLambda(const Pos & pos, const Symbol & arg, bool matchAttrs, Formals * formals, Expr * body)
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: pos(pos), arg(arg), matchAttrs(matchAttrs), formals(formals), body(body)
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{
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if (!arg.empty() && formals && formals->argNames.find(arg) != formals->argNames.end())
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throw ParseError(format("duplicate formal function argument '%1%' at %2%")
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% arg % pos);
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};
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void setName(Symbol & name);
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string showNamePos() const;
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COMMON_METHODS
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};
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struct ExprLet : Expr
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{
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ExprAttrs * attrs;
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Expr * body;
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ExprLet(ExprAttrs * attrs, Expr * body) : attrs(attrs), body(body) { };
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COMMON_METHODS
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};
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struct ExprWith : Expr
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{
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Pos pos;
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Expr * attrs, * body;
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unsigned int prevWith;
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ExprWith(const Pos & pos, Expr * attrs, Expr * body) : pos(pos), attrs(attrs), body(body) { };
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COMMON_METHODS
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};
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struct ExprIf : Expr
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{
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Expr * cond, * then, * else_;
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ExprIf(Expr * cond, Expr * then, Expr * else_) : cond(cond), then(then), else_(else_) { };
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COMMON_METHODS
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};
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struct ExprAssert : Expr
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{
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Pos pos;
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Expr * cond, * body;
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ExprAssert(const Pos & pos, Expr * cond, Expr * body) : pos(pos), cond(cond), body(body) { };
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COMMON_METHODS
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};
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struct ExprOpNot : Expr
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{
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Expr * e;
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ExprOpNot(Expr * e) : e(e) { };
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COMMON_METHODS
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};
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#define MakeBinOp(name, s) \
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struct name : Expr \
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{ \
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Pos pos; \
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Expr * e1, * e2; \
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name(Expr * e1, Expr * e2) : e1(e1), e2(e2) { }; \
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name(const Pos & pos, Expr * e1, Expr * e2) : pos(pos), e1(e1), e2(e2) { }; \
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void show(std::ostream & str) \
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{ \
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str << "(" << *e1 << " " s " " << *e2 << ")"; \
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} \
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void bindVars(const StaticEnv & env) \
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{ \
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e1->bindVars(env); e2->bindVars(env); \
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} \
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void eval(EvalState & state, Env & env, Value & v); \
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};
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MakeBinOp(ExprApp, "")
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MakeBinOp(ExprOpEq, "==")
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MakeBinOp(ExprOpNEq, "!=")
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MakeBinOp(ExprOpAnd, "&&")
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MakeBinOp(ExprOpOr, "||")
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MakeBinOp(ExprOpImpl, "->")
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MakeBinOp(ExprOpUpdate, "//")
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MakeBinOp(ExprOpConcatLists, "++")
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struct ExprConcatStrings : Expr
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{
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Pos pos;
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bool forceString;
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vector<Expr *> * es;
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ExprConcatStrings(const Pos & pos, bool forceString, vector<Expr *> * es)
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: pos(pos), forceString(forceString), es(es) { };
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COMMON_METHODS
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};
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struct ExprPos : Expr
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{
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Pos pos;
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ExprPos(const Pos & pos) : pos(pos) { };
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COMMON_METHODS
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};
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/* Static environments are used to map variable names onto (level,
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displacement) pairs used to obtain the value of the variable at
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runtime. */
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struct StaticEnv
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{
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bool isWith;
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const StaticEnv * up;
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typedef std::map<Symbol, unsigned int> Vars;
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Vars vars;
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StaticEnv(bool isWith, const StaticEnv * up) : isWith(isWith), up(up) { };
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};
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}
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