forked from lix-project/lix
Add a "filter" primop
Evaluation of a NixOS configuration spends quite a lot of time in the "filter" function in Nixpkgs. As implemented in Nixpkgs, this is a O(n^2) operation, so it's a good candidate for providing a more efficient (i.e. primop) implementation. Using it gives a ~10% speed increase and a significant reduction in the number of evaluations. Statistics before (on a NixOS system config): time elapsed: 1.3258 size of a value: 24 environments allocated: 1980939 (50127080 bytes) list elements: 14679308 (117434464 bytes) list concatenations: 50828 values allocated: 2098938 (50374512 bytes) attribute sets allocated: 392040 right-biased unions: 186334 values copied in right-biased unions: 591137 symbols in symbol table: 18271 number of thunks: 1645752 number of thunks avoided: 1921196 number of attr lookups: 430798 number of primop calls: 838807 number of function calls: 1930107 Statistics after: time elapsed: 1.17982 size of a value: 24 environments allocated: 1543334 (39624560 bytes) list elements: 9612638 (76901104 bytes) list concatenations: 37434 values allocated: 1854933 (44518392 bytes) attribute sets allocated: 392040 right-biased unions: 186334 values copied in right-biased unions: 591137 symbols in symbol table: 18272 number of thunks: 1392467 number of thunks avoided: 1507311 number of attr lookups: 430801 number of primop calls: 691600 number of function calls: 1492502
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@ -724,7 +724,7 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
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}
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if (fun.type != tLambda)
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throwTypeError("attempt to call something which is neither a function nor a primop (built-in operation) but %1%",
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throwTypeError("attempt to call something which is not a function but %1%",
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showType(fun));
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unsigned int size =
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@ -906,6 +906,30 @@ static void prim_map(EvalState & state, Value * * args, Value & v)
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}
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/* Filter a list using a predicate; that is, return a list containing
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every element from the list for which the predicate function
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returns true. */
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static void prim_filter(EvalState & state, Value * * args, Value & v)
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{
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state.forceFunction(*args[0]);
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state.forceList(*args[1]);
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// FIXME: putting this on the stack is risky.
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Value * vs[args[1]->list.length];
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unsigned int k = 0;
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for (unsigned int n = 0; n < args[1]->list.length; ++n) {
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Value res;
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state.callFunction(*args[0], *args[1]->list.elems[n], res);
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if (state.forceBool(res))
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vs[k++] = args[1]->list.elems[n];
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}
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state.mkList(v, k);
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for (unsigned int n = 0; n < k; ++n) v.list.elems[n] = vs[n];
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}
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/* Return the length of a list. This is an O(1) time operation. */
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static void prim_length(EvalState & state, Value * * args, Value & v)
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{
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@ -1120,6 +1144,7 @@ void EvalState::createBaseEnv()
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addPrimOp("__head", 1, prim_head);
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addPrimOp("__tail", 1, prim_tail);
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addPrimOp("map", 2, prim_map);
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addPrimOp("__filter", 2, prim_filter);
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addPrimOp("__length", 1, prim_length);
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// Integer arithmetic
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